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The Halfling Bard
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 21357" data-attributes="member: 710"><p>First: </p><p>THE VIS (Very Important Skill) is: USE MAGIC DEVICE.</p><p>Max this Skill out. It becomes must valuable. You will be able to use most of the typical Utiltiy Wands (A wizard in your group? Ask him for a Wand of Shield, Wand of Magic Missile - often he might have enough of them to lend you one - or pay him, if you think it is neccessary...)</p><p>The other VIS is, obviously, perform. You must be versatile.</p><p>Do not forget: Both are Class Skills for Rogues and Bards.</p><p>So use your first level Rogue to gain maximum skill points ...</p><p></p><p>I played a straight elven bard, and in another group one of the character`s is a halfing Rogue/Bard. </p><p>Both aren`t good fighters - they could do it, probably, but that`s nothing I recommend you to go for (there are some situations, especially for Rogue/Bards in which you should intervene - when you win the Initiative, as an example, but most the time stay back. You do not have the hit points nor the attack bonus nor the raw damage in most combat situations to be really that helpful...)</p><p>Rely on buffing your players with spells (Bull`s Strenght, Cat`s Grace, on later level Haste and so on). Tell your wizards/sorcerer that enchantment & Illusion is your job (they can use their slots for more powerful spells).</p><p>Remember that Inspire Courage (or was it Confidence?) is a supernatural ability and thus cannot be dispelled (Though Anti Magic Fields or Silence will block it ...)</p><p>In Combat you might rely on a "Herald`s Trumpet". It gives your friends +2 moral bonus to attack and damage roll. An important Increase in power...</p><p>(And think of Inspire Greatness, available at 9th level)</p><p></p><p>Bards are fun characters. If you are able to play the character as if he had fun, you und your group will have fun too...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 21357, member: 710"] First: THE VIS (Very Important Skill) is: USE MAGIC DEVICE. Max this Skill out. It becomes must valuable. You will be able to use most of the typical Utiltiy Wands (A wizard in your group? Ask him for a Wand of Shield, Wand of Magic Missile - often he might have enough of them to lend you one - or pay him, if you think it is neccessary...) The other VIS is, obviously, perform. You must be versatile. Do not forget: Both are Class Skills for Rogues and Bards. So use your first level Rogue to gain maximum skill points ... I played a straight elven bard, and in another group one of the character`s is a halfing Rogue/Bard. Both aren`t good fighters - they could do it, probably, but that`s nothing I recommend you to go for (there are some situations, especially for Rogue/Bards in which you should intervene - when you win the Initiative, as an example, but most the time stay back. You do not have the hit points nor the attack bonus nor the raw damage in most combat situations to be really that helpful...) Rely on buffing your players with spells (Bull`s Strenght, Cat`s Grace, on later level Haste and so on). Tell your wizards/sorcerer that enchantment & Illusion is your job (they can use their slots for more powerful spells). Remember that Inspire Courage (or was it Confidence?) is a supernatural ability and thus cannot be dispelled (Though Anti Magic Fields or Silence will block it ...) In Combat you might rely on a "Herald`s Trumpet". It gives your friends +2 moral bonus to attack and damage roll. An important Increase in power... (And think of Inspire Greatness, available at 9th level) Bards are fun characters. If you are able to play the character as if he had fun, you und your group will have fun too... [/QUOTE]
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