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*Dungeons & Dragons
The Hall of Suck: Worst Classes in D&D History (Spoiler Alert: Nothing from 5e)
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<blockquote data-quote="Mort" data-source="post: 8053496" data-attributes="member: 762"><p>I'm going to go with what might be a controversial pick (though I don't think so), the 3e rogue:</p><p></p><p>1. Sneak attack has way too many exclusions because the target had to be living and with discernable anatomy. Most notably undead; I feel very sorry for anyone who got stuck with a rogue in Age of Worms for example;</p><p></p><p>2. The rogue's shtick was, for the most part, way too easy to duplicate with low level spells (which tended to do the job as well or better). Knock, for example, automatic success at opening doors for a 2nd level spell. Sure it's a limited resource but with 3e ready access to crafting magic items, that's not a problem - a wand of knock wasn't exactly a high ticket item. The reverse btw, was even worse! A wizard could Wizard Lock a door and a rogue <strong> could not pick it </strong> - until you got to the epic level handbook, the modifier was something like +25 or +50 to pick the lock (that's on a d20). A poster on this board mentioned, just to mess with him, the party wizard created a staff that could do just about everything he could - then named it after the character.</p></blockquote><p></p>
[QUOTE="Mort, post: 8053496, member: 762"] I'm going to go with what might be a controversial pick (though I don't think so), the 3e rogue: 1. Sneak attack has way too many exclusions because the target had to be living and with discernable anatomy. Most notably undead; I feel very sorry for anyone who got stuck with a rogue in Age of Worms for example; 2. The rogue's shtick was, for the most part, way too easy to duplicate with low level spells (which tended to do the job as well or better). Knock, for example, automatic success at opening doors for a 2nd level spell. Sure it's a limited resource but with 3e ready access to crafting magic items, that's not a problem - a wand of knock wasn't exactly a high ticket item. The reverse btw, was even worse! A wizard could Wizard Lock a door and a rogue [b] could not pick it [/b] - until you got to the epic level handbook, the modifier was something like +25 or +50 to pick the lock (that's on a d20). A poster on this board mentioned, just to mess with him, the party wizard created a staff that could do just about everything he could - then named it after the character. [/QUOTE]
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The Hall of Suck: Worst Classes in D&D History (Spoiler Alert: Nothing from 5e)
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