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*Dungeons & Dragons
The Hall of Suck: Worst Classes in D&D History (Spoiler Alert: Nothing from 5e)
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<blockquote data-quote="Gladius Legis" data-source="post: 8053546" data-attributes="member: 68748"><p>Right, I forgot about that little discrepancy between PHB and DMG. Not that it helps the Monk a whole lot; the Cleric matrix is typically only 1 or 2 points better than the Thief matrix at the same levels.</p><p></p><p></p><p>I was looking at the higher levels, where Monks take 500K XP past level 12 to gain new levels, while the Paladin only takes 350K to do the same at that level.</p><p></p><p>Also, Paladins can qualify for the 10% XP boost with high enough stats. Monks never get that.</p><p></p><p></p><p>That same enemy MU casts Shield, which lasted an absurdly long time in 1e (5 rounds/level!) and sets AC to 4 against melee attacks, and has anything at all (even a simple wall) protecting its rear, and the Monk isn't getting much, if any, stuns.</p><p></p><p>Thing is, though, if that same MU can get hit by weapons at all, that MU is likely dead that turn. So the stun in practice was far more often than not academic, and Fighters and Paladins actually hit things better.</p></blockquote><p></p>
[QUOTE="Gladius Legis, post: 8053546, member: 68748"] Right, I forgot about that little discrepancy between PHB and DMG. Not that it helps the Monk a whole lot; the Cleric matrix is typically only 1 or 2 points better than the Thief matrix at the same levels. I was looking at the higher levels, where Monks take 500K XP past level 12 to gain new levels, while the Paladin only takes 350K to do the same at that level. Also, Paladins can qualify for the 10% XP boost with high enough stats. Monks never get that. That same enemy MU casts Shield, which lasted an absurdly long time in 1e (5 rounds/level!) and sets AC to 4 against melee attacks, and has anything at all (even a simple wall) protecting its rear, and the Monk isn't getting much, if any, stuns. Thing is, though, if that same MU can get hit by weapons at all, that MU is likely dead that turn. So the stun in practice was far more often than not academic, and Fighters and Paladins actually hit things better. [/QUOTE]
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The Hall of Suck: Worst Classes in D&D History (Spoiler Alert: Nothing from 5e)
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