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The Hall of Suck: Worst Classes in D&D History (Spoiler Alert: Nothing from 5e)
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<blockquote data-quote="Imaculata" data-source="post: 8053960" data-attributes="member: 6801286"><p>Bards in 3.5 were pretty good. I'm a little surprised that 3.5 Paladins are on the bad-list as well. Sure, the 3.0 paladin was bare bones, but in 3.5? Any time I've played a paladin in 3.5, it was an absolute beast; tanky, self sufficients, lots of damage, and so many immunities at higher levels. The spells a paladin got were never intended to be its strength, and its kind of weird to criticize the class for one of its minor abilities (spellcasting) not being one of its major abilities. They are just tools to further boost its damage or AC. The 3.5 Paladin's real strength was staying power due to its Lay on Hands (basically a full heal), and its Smite Ability, which dealt some serious damage. I didn't crunch any numbers on this, but in my personal experience the Paladin in 3.5 was always a bit mid-tier. Not top damage dealer, but certainly not bottom of the barrel either. And if you factor in the additional content from Complete Divine, the Paladin becomes an absolute killing machine (allowing you to swap out those turn undeads for destroy undeads).</p><p></p><p>The only core class that was truly garbage in 3.0 was the Ranger, due to the fact that the designers put NO effort into its level progression. Every other core class was fine. And I'm sure there are plenty of prestige classes that are bad too. To visualize this for our none-3E players, here is a handy visual aid:</p><p></p><p>[ATTACH=full]124407[/ATTACH]</p><p>Above is the level progression for the the ranger in 3.0. Pay attention to the block labeled "Special". These are the abilities the ranger gains per level in 3.0. For comparison, below is the monk in 3.0. I think the difference is obvious:</p><p></p><p>[ATTACH=full]124408[/ATTACH]</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8053960, member: 6801286"] Bards in 3.5 were pretty good. I'm a little surprised that 3.5 Paladins are on the bad-list as well. Sure, the 3.0 paladin was bare bones, but in 3.5? Any time I've played a paladin in 3.5, it was an absolute beast; tanky, self sufficients, lots of damage, and so many immunities at higher levels. The spells a paladin got were never intended to be its strength, and its kind of weird to criticize the class for one of its minor abilities (spellcasting) not being one of its major abilities. They are just tools to further boost its damage or AC. The 3.5 Paladin's real strength was staying power due to its Lay on Hands (basically a full heal), and its Smite Ability, which dealt some serious damage. I didn't crunch any numbers on this, but in my personal experience the Paladin in 3.5 was always a bit mid-tier. Not top damage dealer, but certainly not bottom of the barrel either. And if you factor in the additional content from Complete Divine, the Paladin becomes an absolute killing machine (allowing you to swap out those turn undeads for destroy undeads). The only core class that was truly garbage in 3.0 was the Ranger, due to the fact that the designers put NO effort into its level progression. Every other core class was fine. And I'm sure there are plenty of prestige classes that are bad too. To visualize this for our none-3E players, here is a handy visual aid: [ATTACH type="full" alt="1596442422147.png"]124407[/ATTACH] Above is the level progression for the the ranger in 3.0. Pay attention to the block labeled "Special". These are the abilities the ranger gains per level in 3.0. For comparison, below is the monk in 3.0. I think the difference is obvious: [ATTACH type="full" alt="1596442517732.png"]124408[/ATTACH] [/QUOTE]
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