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The Hall of Suck: Worst Classes in D&D History (Spoiler Alert: Nothing from 5e)
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<blockquote data-quote="Gladius Legis" data-source="post: 8055755" data-attributes="member: 68748"><p>Any Paladin with a "decent" Charisma in 3.5 was not hitting a damn thing in combat because it was sacrificing Strength to get that "decent" Charisma, which would be putting it even further behind any other martial class than they already were. Also don't forget that 3.5 Paladins needed a 14 in <em>Wisdom</em> to cast all their spells, on top of their customary reliance on STR and CHA. They were the MAD-dest of the MAD.</p><p></p><p>Saves helped them ... stay alive to suck for a few more rounds. And even then, the 3.5 Paladin's saves weren't great other than their Fortitude, which was the only save they had the higher progression in. Reflex was usually trash because Dexterity was a dump stat, and they usually didn't have very high Will either. Divine Grace helped those saves to be OK, but nothing that an equal-level enemy spellcaster wasn't going to beat just as often as not.</p><p></p><p></p><p>All of which got dispelled as soon as combat started, every single time, because a Paladin's caster level was only half its class level.</p></blockquote><p></p>
[QUOTE="Gladius Legis, post: 8055755, member: 68748"] Any Paladin with a "decent" Charisma in 3.5 was not hitting a damn thing in combat because it was sacrificing Strength to get that "decent" Charisma, which would be putting it even further behind any other martial class than they already were. Also don't forget that 3.5 Paladins needed a 14 in [I]Wisdom[/I] to cast all their spells, on top of their customary reliance on STR and CHA. They were the MAD-dest of the MAD. Saves helped them ... stay alive to suck for a few more rounds. And even then, the 3.5 Paladin's saves weren't great other than their Fortitude, which was the only save they had the higher progression in. Reflex was usually trash because Dexterity was a dump stat, and they usually didn't have very high Will either. Divine Grace helped those saves to be OK, but nothing that an equal-level enemy spellcaster wasn't going to beat just as often as not. All of which got dispelled as soon as combat started, every single time, because a Paladin's caster level was only half its class level. [/QUOTE]
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