Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
The Hall of Suck: Worst Classes in D&D History (Spoiler Alert: Nothing from 5e)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaculata" data-source="post: 8055756" data-attributes="member: 6801286"><p>A paladin can wear heavy armor and take a feat to boost her AC further. That makes her well ahead of most other classes in terms of armor class.</p><p></p><p></p><p></p><p>There is more to tanking than damage reduction. It helps, but being able to avoid all those save or die effects at higher levels is just as important. This makes the paladin a formidable Beholder and Demon slayer.</p><p></p><p></p><p></p><p>Nothing stops a paladin from also taking Power Attack. Plus you can combine Power Attack with Smite to deal some pretty decent spike damage that surpasses that of the barbarian and fighter. It is however limited to a number of uses. It should be noted however that most combat in 3.5 lasts only a few rounds. So while the barbarian and warrior are better damage dealers in the long run, the paladin shines in single target dps.</p><p></p><p>Like I said earlier, a decent mid-liner. Not great, but adequate.</p><p></p><p></p><p></p><p>If it hits! You're conveniently leaving out that the 3.5 Smite also provides a bonus to your attack roll, making it more likely to hit, where as Power Attack imposes a penalty to your attack roll. This makes the paladin way better at dealing with single tough opponents.</p><p></p><p></p><p></p><p>You can have a high charisma along with a decent strength and wisdom. They don't exclude one another.</p><p></p><p></p><p></p><p>Combat lasts only a few rounds. Often thats all you need, to stay alive.</p><p></p><p></p><p></p><p>This is untrue. Paladins will make their saves most of the time, contrary to the rest of the party. You underestimate how bad it can be if the main damage dealer fails a crucial save early on in the fight. Case in point: Beholders. If that warrior doesn't make his save, the rest of the party better run for their lives. That is why high saves are so important, especially at higher levels. Plus, since a paladin can also heal herself, that allows her to stay in the fight longer than those melee classes that aren't able to self heal.</p><p></p><p>There are a truckload of spells and effects which can effectively shut down any melee class entirely, if they fail their save. To name a few:</p><p></p><p><strong>Flesh to Stone, Blindness (unless you have the blind-fight feat), Desintegrate, Dominate (and can turn you against your party, oh no!), Hold Person, Entanglement, Banishment, Maze any Fear effect or spell (which Paladins are immune to)... etc.</strong></p><p></p><p></p><p></p><p>Counter spell.</p><p></p><p>Look, I get that the paladin isn't the best of the best. But your claims that they are the worst is not supported by the facts.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8055756, member: 6801286"] A paladin can wear heavy armor and take a feat to boost her AC further. That makes her well ahead of most other classes in terms of armor class. There is more to tanking than damage reduction. It helps, but being able to avoid all those save or die effects at higher levels is just as important. This makes the paladin a formidable Beholder and Demon slayer. Nothing stops a paladin from also taking Power Attack. Plus you can combine Power Attack with Smite to deal some pretty decent spike damage that surpasses that of the barbarian and fighter. It is however limited to a number of uses. It should be noted however that most combat in 3.5 lasts only a few rounds. So while the barbarian and warrior are better damage dealers in the long run, the paladin shines in single target dps. Like I said earlier, a decent mid-liner. Not great, but adequate. If it hits! You're conveniently leaving out that the 3.5 Smite also provides a bonus to your attack roll, making it more likely to hit, where as Power Attack imposes a penalty to your attack roll. This makes the paladin way better at dealing with single tough opponents. You can have a high charisma along with a decent strength and wisdom. They don't exclude one another. Combat lasts only a few rounds. Often thats all you need, to stay alive. This is untrue. Paladins will make their saves most of the time, contrary to the rest of the party. You underestimate how bad it can be if the main damage dealer fails a crucial save early on in the fight. Case in point: Beholders. If that warrior doesn't make his save, the rest of the party better run for their lives. That is why high saves are so important, especially at higher levels. Plus, since a paladin can also heal herself, that allows her to stay in the fight longer than those melee classes that aren't able to self heal. There are a truckload of spells and effects which can effectively shut down any melee class entirely, if they fail their save. To name a few: [B]Flesh to Stone, Blindness (unless you have the blind-fight feat), Desintegrate, Dominate (and can turn you against your party, oh no!), Hold Person, Entanglement, Banishment, Maze any Fear effect or spell (which Paladins are immune to)... etc.[/B] Counter spell. Look, I get that the paladin isn't the best of the best. But your claims that they are the worst is not supported by the facts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Hall of Suck: Worst Classes in D&D History (Spoiler Alert: Nothing from 5e)
Top