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*Dungeons & Dragons
The Hall of Suck: Worst Classes in D&D History (Spoiler Alert: Nothing from 5e)
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<blockquote data-quote="Gladius Legis" data-source="post: 8055760" data-attributes="member: 68748"><p>No more than a Fighter or Cleric, who can also wear heavy armor. Fighters could take more feats than the Paladin and Clerics had better spells to improve AC and a whole lot more.</p><p></p><p></p><p>Barbarian Rage also improved saves. And as I mentioned above, Paladin saves weren't actually all that great even with Divine Grace, because Reflex and Will were both the low progression.</p><p></p><p></p><p>The Paladin is super-MAD, so likely won't have the Strength of a Barbarian or Fighter, which means it didn't hit nearly as often. Barbarians in Rage boosted their STR even more to hit more and harder. Fighters had access to advanced Weapon Focus tree feats like the Greater versions of those that, again, helped them hit more.</p><p></p><p></p><p>Uses as in single hits. This was 3.5 again, not Pathfinder. +level on a few single hits per day just wasn't impressive. And those were wasted when the attack missed, so you weren't even guaranteed to get that damage.</p><p></p><p></p><p>A bonus that (a) at best makes up for the deficiency the Paladin had by default to hit anything when compared to Barbarians and Fighters, (b) only applied to single hits, and (c) was attached to an ability whose damage bonus was wasted when the attack missed.</p><p></p><p></p><p>I'm providing facts that establish the 3.5 Paladin is the worst. You're just choosing not to acknowledge it.</p></blockquote><p></p>
[QUOTE="Gladius Legis, post: 8055760, member: 68748"] No more than a Fighter or Cleric, who can also wear heavy armor. Fighters could take more feats than the Paladin and Clerics had better spells to improve AC and a whole lot more. Barbarian Rage also improved saves. And as I mentioned above, Paladin saves weren't actually all that great even with Divine Grace, because Reflex and Will were both the low progression. The Paladin is super-MAD, so likely won't have the Strength of a Barbarian or Fighter, which means it didn't hit nearly as often. Barbarians in Rage boosted their STR even more to hit more and harder. Fighters had access to advanced Weapon Focus tree feats like the Greater versions of those that, again, helped them hit more. Uses as in single hits. This was 3.5 again, not Pathfinder. +level on a few single hits per day just wasn't impressive. And those were wasted when the attack missed, so you weren't even guaranteed to get that damage. A bonus that (a) at best makes up for the deficiency the Paladin had by default to hit anything when compared to Barbarians and Fighters, (b) only applied to single hits, and (c) was attached to an ability whose damage bonus was wasted when the attack missed. I'm providing facts that establish the 3.5 Paladin is the worst. You're just choosing not to acknowledge it. [/QUOTE]
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The Hall of Suck: Worst Classes in D&D History (Spoiler Alert: Nothing from 5e)
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