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The Hall of Suck: Worst Classes in D&D History (Spoiler Alert: Nothing from 5e)
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<blockquote data-quote="Imaculata" data-source="post: 8055777" data-attributes="member: 6801286"><p>If they specialize in just AC perhaps, but that makes for a pretty useless wizard. Plus it can easily be dispelled. A paladin with an average to low dex (14), full plate and tower shield, already has AC 24. And that's not even factoring in magic items that boost AC. That is really good. At level 10, most monsters will struggle to hit an armor class that high. At higher levels (18 and higher), the Paladin will need an AC of roughly 30 to avoid most physical attacks, which is easy to do with magic items and feats.</p><p></p><p>I just tested this btw:</p><p></p><p>A CR 10 <strong>Rakshasa</strong> misses 90% of the time with its +8 to melee, although I had a few lucky rolls where the Rakshasa was able to hit AC 28 two times in a row. I would however assume that is rare. I blaim this on the weirdness of online dice rollers.</p><p></p><p>A CR 10 <strong>Clay Golem</strong> misses a paladin with AC 24 80% of the time with its +14 melee, and 95% of the time if the Paladin is wearing a ring of protection+2 on top of that. At best it barely hit AC 26 once or twice.</p><p></p><p>A CR 10 <strong>Juvenile Red Dragon</strong> does a lot better with its +16 melee, but then again, it is a dragon. They are supposed to hit hard.</p><p></p><p></p><p></p><p>Well then you are clearly rolling characters differently from the groups I play with. Our abilities are not through the roof by a longshot. Anything of a 16 or higher is a decent stat.</p><p></p><p>At level 1, we usually have one or two high stats (16 to 18), two or three moderate stats (12 to 14) and the rest bad stats (8 to 10). I think that is pretty common for most groups. Every 4 levels you can increase one of these by 1 point, so by the time you reach level 10 at best you may have one of your stats at 20, or equalized your other stats to not be at odd numbers (like turning that 13 dex into a 14 dex).</p><p></p><p></p><p></p><p>You haven't shown this to be true, and my personal experience with playing them also says the opposite. It is also not the first class people tend to think of when you say worst of the worst. That would be the monk, bard or ranger.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8055777, member: 6801286"] If they specialize in just AC perhaps, but that makes for a pretty useless wizard. Plus it can easily be dispelled. A paladin with an average to low dex (14), full plate and tower shield, already has AC 24. And that's not even factoring in magic items that boost AC. That is really good. At level 10, most monsters will struggle to hit an armor class that high. At higher levels (18 and higher), the Paladin will need an AC of roughly 30 to avoid most physical attacks, which is easy to do with magic items and feats. I just tested this btw: A CR 10 [B]Rakshasa[/B] misses 90% of the time with its +8 to melee, although I had a few lucky rolls where the Rakshasa was able to hit AC 28 two times in a row. I would however assume that is rare. I blaim this on the weirdness of online dice rollers. A CR 10 [B]Clay Golem[/B] misses a paladin with AC 24 80% of the time with its +14 melee, and 95% of the time if the Paladin is wearing a ring of protection+2 on top of that. At best it barely hit AC 26 once or twice. A CR 10 [B]Juvenile Red Dragon[/B] does a lot better with its +16 melee, but then again, it is a dragon. They are supposed to hit hard. Well then you are clearly rolling characters differently from the groups I play with. Our abilities are not through the roof by a longshot. Anything of a 16 or higher is a decent stat. At level 1, we usually have one or two high stats (16 to 18), two or three moderate stats (12 to 14) and the rest bad stats (8 to 10). I think that is pretty common for most groups. Every 4 levels you can increase one of these by 1 point, so by the time you reach level 10 at best you may have one of your stats at 20, or equalized your other stats to not be at odd numbers (like turning that 13 dex into a 14 dex). You haven't shown this to be true, and my personal experience with playing them also says the opposite. It is also not the first class people tend to think of when you say worst of the worst. That would be the monk, bard or ranger. [/QUOTE]
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