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The Hall of Suck: Worst Classes in D&D History (Spoiler Alert: Nothing from 5e)
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<blockquote data-quote="auburn2" data-source="post: 8056747" data-attributes="member: 6855259"><p>Ok, agree in general but there are a few inaccuracies and a few caveats. First a Monk leveled up below average but still faster than a paladin. 2250xp to make level2 Monk compared to 2750 for paladin, 500k to make level 10 compared to 700k for a paladin.</p><p></p><p>The monk got a d4 but he also got more of them at high levels. A fighter and Paladin stopped getting hit dice at level 9, a wizard stopped at level 11. A monk got it all the way to level 17. At 17th level Monk with a 16 constitution has on average 81hp. A17th level fighter or Paladin with a 16 constitution had on average 97. A 17th level rogue with a 16 constitution had 69 and a 17th level wizard had 56. </p><p></p><p>A monk had a crapload of abilities, I agree he was not a good melee character, but he was better than a thief at melee ... and got all the thief abilities except open locks and pick pockets ....plus a slew of unique monk abilities to boot. At 10th level a 1E monk could outrun a horse and there were only a few monsters in the entire game that were faster than a 17th level monk.</p><p></p><p>The monk got crap attack rolls but did more damage. He got +1/2 damage with weapons per level and his open hand damage from level 7 on were more than any weapon (against small or medium creatures). The way to fight with a monk though was to get a pole arm so you could have a longer reach than attack and move away out of melee range.</p><p></p><p>Finally the 1e monk could dual class. Meaning he could go 7 levels in fighter or Paladin to get great hps and attack rolls and 3 attacks every two rounds against most foes and 7 attacks against low level monsters and then start his monk career. You needed high rolls for this but it was doable. Alternatively he could take some levels in monk and then dual to magic user and have unmatched mobility and a far better AC than a magic-user.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8056747, member: 6855259"] Ok, agree in general but there are a few inaccuracies and a few caveats. First a Monk leveled up below average but still faster than a paladin. 2250xp to make level2 Monk compared to 2750 for paladin, 500k to make level 10 compared to 700k for a paladin. The monk got a d4 but he also got more of them at high levels. A fighter and Paladin stopped getting hit dice at level 9, a wizard stopped at level 11. A monk got it all the way to level 17. At 17th level Monk with a 16 constitution has on average 81hp. A17th level fighter or Paladin with a 16 constitution had on average 97. A 17th level rogue with a 16 constitution had 69 and a 17th level wizard had 56. A monk had a crapload of abilities, I agree he was not a good melee character, but he was better than a thief at melee ... and got all the thief abilities except open locks and pick pockets ....plus a slew of unique monk abilities to boot. At 10th level a 1E monk could outrun a horse and there were only a few monsters in the entire game that were faster than a 17th level monk. The monk got crap attack rolls but did more damage. He got +1/2 damage with weapons per level and his open hand damage from level 7 on were more than any weapon (against small or medium creatures). The way to fight with a monk though was to get a pole arm so you could have a longer reach than attack and move away out of melee range. Finally the 1e monk could dual class. Meaning he could go 7 levels in fighter or Paladin to get great hps and attack rolls and 3 attacks every two rounds against most foes and 7 attacks against low level monsters and then start his monk career. You needed high rolls for this but it was doable. Alternatively he could take some levels in monk and then dual to magic user and have unmatched mobility and a far better AC than a magic-user. [/QUOTE]
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