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<blockquote data-quote="MissHappen" data-source="post: 388045" data-attributes="member: 7210"><p><strong>Comprehension through Pugilation</strong></p><p></p><p>Are the Halutan specifically designed for Scarred Lands? </p><p></p><p>The physical concept is one I like, and the 'sprint' is probably my favorite of their capabilities. What I'm curious about is what role you would like these things to play in your campaign. How did they determine their taboos? Why do they limit their population? Would they be the sort of being characters go looking for when they need obscure information, or perhaps these things may even be sought by philosophers and the like, to learn how to live peacefully and independently?</p><p></p><p>Stats-wise, these guys are pretty tough. It's a good thing they're peaceful. A party of four of them would groove all over most adventurers... when they go adventuring, do they pick fights a lot, or do they just like to travel?</p><p></p><p>-MsM</p></blockquote><p></p>
[QUOTE="MissHappen, post: 388045, member: 7210"] [b]Comprehension through Pugilation[/b] Are the Halutan specifically designed for Scarred Lands? The physical concept is one I like, and the 'sprint' is probably my favorite of their capabilities. What I'm curious about is what role you would like these things to play in your campaign. How did they determine their taboos? Why do they limit their population? Would they be the sort of being characters go looking for when they need obscure information, or perhaps these things may even be sought by philosophers and the like, to learn how to live peacefully and independently? Stats-wise, these guys are pretty tough. It's a good thing they're peaceful. A party of four of them would groove all over most adventurers... when they go adventuring, do they pick fights a lot, or do they just like to travel? -MsM [/QUOTE]
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