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<blockquote data-quote="Mercule" data-source="post: 2199656" data-attributes="member: 5100"><p>Shopping. I occasionally introduce an NPC merchant, especially early in the campaign when the PCs are pinching coppers. If the NPC takes, there are occasional conversations, etc. Once money is not an issue (usually 2nd level for mundane goods), I say, "Use standard book costs. Next?"</p><p></p><p>Travel. Again, I may throw in some descriptions or give the PCs a stage on which to interact, but usually it's a matter of doing the Indy Jones "line on a map" thing.</p><p></p><p>Physical romance. I like to have it established which characters frequent the random prostitute table, and I might use a brothel in the same way as a tavern if the group has the right outlook. But any "camera work" is head and shoulders only. Usually, it's a matter of the player declaring, "Time to go wenching," or some such. Similar hand-wavium for "advanced" romantic encounters, or the "sweet nothings" that lead up to them.</p></blockquote><p></p>
[QUOTE="Mercule, post: 2199656, member: 5100"] Shopping. I occasionally introduce an NPC merchant, especially early in the campaign when the PCs are pinching coppers. If the NPC takes, there are occasional conversations, etc. Once money is not an issue (usually 2nd level for mundane goods), I say, "Use standard book costs. Next?" Travel. Again, I may throw in some descriptions or give the PCs a stage on which to interact, but usually it's a matter of doing the Indy Jones "line on a map" thing. Physical romance. I like to have it established which characters frequent the random prostitute table, and I might use a brothel in the same way as a tavern if the group has the right outlook. But any "camera work" is head and shoulders only. Usually, it's a matter of the player declaring, "Time to go wenching," or some such. Similar hand-wavium for "advanced" romantic encounters, or the "sweet nothings" that lead up to them. [/QUOTE]
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