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<blockquote data-quote="Dandu" data-source="post: 5936453" data-attributes="member: 85158"><p><strong>Alternate Class Features</strong></p><p></p><p>[sblock]Snake in the Eagle's Shadow</p><p>Replaces: The Ride skill.</p><p>Level 1 benefit: A nimble hao han may decide to forego mounted combat training in favor of learning acrobatic maneuvers. He loses the Ride skill, but gains the Tumble skill in its place.</p><p></p><p>Fist of Legend</p><p>Replaces: Medium armor proficiency, medium shield proficiency, and martial weapon proficiency.</p><p>Level 1 benefit: A hao han who had forgone advanced armor and weapon training in favor of beating people senseless with his bare hands gains the Improved Unarmed Strike feat even if he does not meet the prerequisites and the Two-Weapon Fighting when fighting unarmed.</p><p>Level 6 benefit: He gains the Improved Two-Weapon Fighting when fighting unarmed.</p><p>Level 11 benefit: He gains the Greater Two-Weapon Fighting when fighting unarmed, and a reduction in penalty for improvised weapons from -2 to -4.</p><p></p><p>Fists of Fury</p><p>Replaces: Fast movement.</p><p>Level 1 benefit: When a hao han decides that he has had enough of running and would rather face down his opponents in a manly fashion, he may learn to use the Fists of Fury technique, which trades speed for the ability to make a full attack at the end of a charge.</p><p></p><p>Black Whirlwind</p><p>Replaces: Fury, all later improvements to that class feature, and indomitable will.</p><p>Level 1 benefit: A hao han who prefers to beat up his enemies with a flurry of blows may choose an alternate martial technique known as the black whirlwind, which enables him to strike faster and temporarily gain a +4 bonus to Strength and a +2 dodge bonus to Armor Class and on Reflex saves. While using the black whirlwind technique, the hao han may make one extra attack in a round at his highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. This penalty applies for 1 round, so it also affects attacks of opportunity that might make before his next action.</p><p></p><p>Black whirlwind is otherwise identical to the standard fury in all other ways. At 11th level (when a standard hao han gains righteous wrath), the Strength bonus increases to +6, and the dodge bonus to Armor Class and on Reflex saves increases to +3. At 20th level (when a standard hao han gains mighty wrath), the Strength bonus increases to +8, and the dodge bonus to Armor Class and on Reflex saves increases to +4.</p><p></p><p>A hao han using this variant doesn’t gain steel mind at 14th level. Instead, he gains evasion, but only while using the Black Whirlwind technique. </p><p></p><p>This ability cannot be used with fury, rage, whirling frenzy, or any similar ability.</p><p></p><p>Kung Fu Hustle</p><p>Replaces: Fury, all later improvements to that class feature, and indomitable will.</p><p>Level 1 benefit: Once per day, the hao han can enter a state of adrenaline-fueled anger, increasing both his physical might and his reaction time. He temporarily gains a +4 bonus to Strength and a +4 bonus to Dexterity, but he takes a -2 penalty on ranged attack rolls beyond short range (30 feet). </p><p></p><p>He can enter this state as an immediate action, even when flat-footed at the start of combat, so he may apply the enhanced Dexterity modifier to his initiative check.</p><p></p><p>While using hustle, the hao han cannot use any Charisma- or Intelligence-based skills (except for Intimidate), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except item creation feats and metamagic feats. The hustle lasts for a number of rounds equal to 4 + his Constitution modifier (if positive). The hao han may prematurely end his state of ferocity. At the end of the hustle, he loses the hustle modifiers and restrictions and become sickened (-2 on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks) for the duration of the current encounter (unless he is a 17th-level hao han, at which point this limitation no longer applies). Abilities that normally render him immune to being sickened reduce the penalties to -1, but do not remove them entirely.</p><p></p><p>The hao han can invoke hustle only once per encounter. At 1st level he can use this ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level).</p><p></p><p>Greater Hustle: At 11th level, his bonuses to Strength and Dexterity during hustle each increase to +6. In addition, the duration of his hustle increases to 5 + your Constitution modifier (if positive).</p><p></p><p>Eight Trigram Steps: At 14th level, while in a state of hustle, he gains a +1 dodge bonus to Armor Class and Reflex saves.</p><p></p><p>In addition, while in a state of hustle, the hao han can stand from prone as a swift action that does not provoke attacks of opportunity. If a foe that threatens him has a base attack bonus that is 4 points or more higher than his hao han level, however, she gains an attack of opportunity as normal. (These abilities replace steel mind.)</p><p></p><p>Relentless Hustle: At 17th level, the duration of his hustle increases to 6 + his Constitution modifier (if positive), and he no longer become sickened at the end of his hustle. In addition, the dodge bonus granted by his eight trigram steps ability becomes +2.</p><p></p><p>Unstoppable Hustle: At 20th level, the hao han's bonuses to Strength and Dexterity during hustle each increase to +8.</p><p></p><p>Wolf Fang Fist</p><p>Replaces: Uncanny Dodge, Trapsense, Improved Uncanny Dodge</p><p>Level 2 benefit: A hao han who chooses to learn the Wolf Fang Fist gains the Improved Trip feat, even if he does not meet the prerequisites.</p><p>Level 5 benefit: Like a wolf, the hao han may now track down his enemies so as to deliver unto them a harsh and bloody vengeance. He gains Track as a bonus feat.</p><p></p><p>Sticky Fingers</p><p>Replaces: Trapsense</p><p>Level 3 benefit: A cunning hao han may decide that it is better to neutralize traps with his hands rather than his body. He learns to use his Survival skill to find mundane traps and can disable them with an attack roll if the result is equal to the DC to disarm the trap.</p><p></p><p>Iron Monkey</p><p>Replaces: If you select this class feature, you do not gain Iron Shirt at 7th level, or any of the improvements to damage reduction at higher levels.</p><p>Level 7 benefit: The hao han learns the Iron Monkey technique, which allows him leap across the battlefield in a dance of death.</p><p>At 7th level, the critical threat range of any charge attack he makes, or any attack he makes against a flat-footed foe, increases by 1. (Thus, a greataxe would threaten a critical hit on a roll of 19 or 20.) This ability stacks with the Improved Critical feat or the keen weapon enhancement. </p><p>At 10th level, the hao han can make a single turn, up to 90 degrees, during a charge. </p><p>At 13th level, the hao han can charge through squares occupied by his allies or by noncombatants. </p><p>At 16th level, the hao han can move up to four times his speed when making a charge attack, rather than double. </p><p>At 19th level, the hao han acquires a "cleaving charge." If he drops an opponent on a charge attack, and he has at least 10 feet of movement remaining, he can immediately make a new charge attack against a second foe. If he drops that foe and still has movement remaining, he can charge a third, and so on until he either fails to drop a foe, or runs out of movement. All the other standard rules for a charge attack still apply, including the fact that he must have at least 10 feet of distance to make the charge. </p><p>Even if he somehow gains the ability to make multiple attacks on a charge (such as by using fists of fury), he must drop the foe on the first attack to use this ability. Similarly, he cannot use this ability and Cleave or Great Cleave in the same round. [/sblock]</p></blockquote><p></p>
[QUOTE="Dandu, post: 5936453, member: 85158"] [B]Alternate Class Features[/B] [sblock]Snake in the Eagle's Shadow Replaces: The Ride skill. Level 1 benefit: A nimble hao han may decide to forego mounted combat training in favor of learning acrobatic maneuvers. He loses the Ride skill, but gains the Tumble skill in its place. Fist of Legend Replaces: Medium armor proficiency, medium shield proficiency, and martial weapon proficiency. Level 1 benefit: A hao han who had forgone advanced armor and weapon training in favor of beating people senseless with his bare hands gains the Improved Unarmed Strike feat even if he does not meet the prerequisites and the Two-Weapon Fighting when fighting unarmed. Level 6 benefit: He gains the Improved Two-Weapon Fighting when fighting unarmed. Level 11 benefit: He gains the Greater Two-Weapon Fighting when fighting unarmed, and a reduction in penalty for improvised weapons from -2 to -4. Fists of Fury Replaces: Fast movement. Level 1 benefit: When a hao han decides that he has had enough of running and would rather face down his opponents in a manly fashion, he may learn to use the Fists of Fury technique, which trades speed for the ability to make a full attack at the end of a charge. Black Whirlwind Replaces: Fury, all later improvements to that class feature, and indomitable will. Level 1 benefit: A hao han who prefers to beat up his enemies with a flurry of blows may choose an alternate martial technique known as the black whirlwind, which enables him to strike faster and temporarily gain a +4 bonus to Strength and a +2 dodge bonus to Armor Class and on Reflex saves. While using the black whirlwind technique, the hao han may make one extra attack in a round at his highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. This penalty applies for 1 round, so it also affects attacks of opportunity that might make before his next action. Black whirlwind is otherwise identical to the standard fury in all other ways. At 11th level (when a standard hao han gains righteous wrath), the Strength bonus increases to +6, and the dodge bonus to Armor Class and on Reflex saves increases to +3. At 20th level (when a standard hao han gains mighty wrath), the Strength bonus increases to +8, and the dodge bonus to Armor Class and on Reflex saves increases to +4. A hao han using this variant doesn’t gain steel mind at 14th level. Instead, he gains evasion, but only while using the Black Whirlwind technique. This ability cannot be used with fury, rage, whirling frenzy, or any similar ability. Kung Fu Hustle Replaces: Fury, all later improvements to that class feature, and indomitable will. Level 1 benefit: Once per day, the hao han can enter a state of adrenaline-fueled anger, increasing both his physical might and his reaction time. He temporarily gains a +4 bonus to Strength and a +4 bonus to Dexterity, but he takes a -2 penalty on ranged attack rolls beyond short range (30 feet). He can enter this state as an immediate action, even when flat-footed at the start of combat, so he may apply the enhanced Dexterity modifier to his initiative check. While using hustle, the hao han cannot use any Charisma- or Intelligence-based skills (except for Intimidate), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except item creation feats and metamagic feats. The hustle lasts for a number of rounds equal to 4 + his Constitution modifier (if positive). The hao han may prematurely end his state of ferocity. At the end of the hustle, he loses the hustle modifiers and restrictions and become sickened (-2 on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks) for the duration of the current encounter (unless he is a 17th-level hao han, at which point this limitation no longer applies). Abilities that normally render him immune to being sickened reduce the penalties to -1, but do not remove them entirely. The hao han can invoke hustle only once per encounter. At 1st level he can use this ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Greater Hustle: At 11th level, his bonuses to Strength and Dexterity during hustle each increase to +6. In addition, the duration of his hustle increases to 5 + your Constitution modifier (if positive). Eight Trigram Steps: At 14th level, while in a state of hustle, he gains a +1 dodge bonus to Armor Class and Reflex saves. In addition, while in a state of hustle, the hao han can stand from prone as a swift action that does not provoke attacks of opportunity. If a foe that threatens him has a base attack bonus that is 4 points or more higher than his hao han level, however, she gains an attack of opportunity as normal. (These abilities replace steel mind.) Relentless Hustle: At 17th level, the duration of his hustle increases to 6 + his Constitution modifier (if positive), and he no longer become sickened at the end of his hustle. In addition, the dodge bonus granted by his eight trigram steps ability becomes +2. Unstoppable Hustle: At 20th level, the hao han's bonuses to Strength and Dexterity during hustle each increase to +8. Wolf Fang Fist Replaces: Uncanny Dodge, Trapsense, Improved Uncanny Dodge Level 2 benefit: A hao han who chooses to learn the Wolf Fang Fist gains the Improved Trip feat, even if he does not meet the prerequisites. Level 5 benefit: Like a wolf, the hao han may now track down his enemies so as to deliver unto them a harsh and bloody vengeance. He gains Track as a bonus feat. Sticky Fingers Replaces: Trapsense Level 3 benefit: A cunning hao han may decide that it is better to neutralize traps with his hands rather than his body. He learns to use his Survival skill to find mundane traps and can disable them with an attack roll if the result is equal to the DC to disarm the trap. Iron Monkey Replaces: If you select this class feature, you do not gain Iron Shirt at 7th level, or any of the improvements to damage reduction at higher levels. Level 7 benefit: The hao han learns the Iron Monkey technique, which allows him leap across the battlefield in a dance of death. At 7th level, the critical threat range of any charge attack he makes, or any attack he makes against a flat-footed foe, increases by 1. (Thus, a greataxe would threaten a critical hit on a roll of 19 or 20.) This ability stacks with the Improved Critical feat or the keen weapon enhancement. At 10th level, the hao han can make a single turn, up to 90 degrees, during a charge. At 13th level, the hao han can charge through squares occupied by his allies or by noncombatants. At 16th level, the hao han can move up to four times his speed when making a charge attack, rather than double. At 19th level, the hao han acquires a "cleaving charge." If he drops an opponent on a charge attack, and he has at least 10 feet of movement remaining, he can immediately make a new charge attack against a second foe. If he drops that foe and still has movement remaining, he can charge a third, and so on until he either fails to drop a foe, or runs out of movement. All the other standard rules for a charge attack still apply, including the fact that he must have at least 10 feet of distance to make the charge. Even if he somehow gains the ability to make multiple attacks on a charge (such as by using fists of fury), he must drop the foe on the first attack to use this ability. Similarly, he cannot use this ability and Cleave or Great Cleave in the same round. [/sblock] [/QUOTE]
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