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The harder, the better - dm
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<blockquote data-quote="kclark" data-source="post: 4343139" data-attributes="member: 60560"><p>People who complain about blasting statues in a dangerous dungeon, just in case, are going to look pretty foolish when the group encounter a flock of gargoyles. </p><p>I can't count the number of times some sort of statue or pillar or what not turned out to be either a horrible monster or devious trap intent on mangling the party. </p><p></p><p>All it takes is for the DM to say "You blast the statues and shatter some fragments off of them. There seems to be no effect." Then if the player continues to do so you say ok and ask the rest of the group what they are doing. Then after handling thier actions you can return to the overcautious warlock and tell him that the statue is well defaced and the continued barrage seems to have little effect. It takes all of a few seconds to handle what could possibly be an actually good choice (if they were gargoyles or traps).</p><p></p><p>For some extra fun the DM he can make the trap/statue an important religious icon and have it explode in unholy energy when destroyed. Mix things up though, don't have all statues explode or be traps, let some be just normal statues.</p></blockquote><p></p>
[QUOTE="kclark, post: 4343139, member: 60560"] People who complain about blasting statues in a dangerous dungeon, just in case, are going to look pretty foolish when the group encounter a flock of gargoyles. I can't count the number of times some sort of statue or pillar or what not turned out to be either a horrible monster or devious trap intent on mangling the party. All it takes is for the DM to say "You blast the statues and shatter some fragments off of them. There seems to be no effect." Then if the player continues to do so you say ok and ask the rest of the group what they are doing. Then after handling thier actions you can return to the overcautious warlock and tell him that the statue is well defaced and the continued barrage seems to have little effect. It takes all of a few seconds to handle what could possibly be an actually good choice (if they were gargoyles or traps). For some extra fun the DM he can make the trap/statue an important religious icon and have it explode in unholy energy when destroyed. Mix things up though, don't have all statues explode or be traps, let some be just normal statues. [/QUOTE]
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