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The harder, the better - dm
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<blockquote data-quote="rob626" data-source="post: 4343826" data-attributes="member: 58916"><p>I am going to throw some support to the OP. I understand where he is coming from. It's not any one single rule that the players are weasling on. It's not that there is an honest disagreement on how a power works. He can handle both of those easily.</p><p> </p><p>He's dealing with players that are looking for advantages through mechanics instead of looking for opportunities through the eyes of their characters. It's not just a single ruling here or there. It's a cumulative effect where the players are consistently and repetitively looking for an advantage in the rules that would not be otherwise present in the situation if you were just to look at it as the characters would see it.</p><p> </p><p>Simply put, the players are wearing him down one little rules-lawyering complaint at a time. He's the overworked single dad that finally says "Yes, go play with the chainsaw. I just don't care anymore."</p><p> </p><p>It is a conflict between playstyles and to be completely honest this will not get better by talking to the players or killing the characters. It is a fundamental difference in approach to the game. He would be better served by asking them to leave the table and finding replacements. That's a hard thing to do but, coming from experience here, it is the only way to get your table back.</p><p> </p><p>The DM gets to have fun too and it's obvious his fun has been taken prisoner.</p></blockquote><p></p>
[QUOTE="rob626, post: 4343826, member: 58916"] I am going to throw some support to the OP. I understand where he is coming from. It's not any one single rule that the players are weasling on. It's not that there is an honest disagreement on how a power works. He can handle both of those easily. He's dealing with players that are looking for advantages through mechanics instead of looking for opportunities through the eyes of their characters. It's not just a single ruling here or there. It's a cumulative effect where the players are consistently and repetitively looking for an advantage in the rules that would not be otherwise present in the situation if you were just to look at it as the characters would see it. Simply put, the players are wearing him down one little rules-lawyering complaint at a time. He's the overworked single dad that finally says "Yes, go play with the chainsaw. I just don't care anymore." It is a conflict between playstyles and to be completely honest this will not get better by talking to the players or killing the characters. It is a fundamental difference in approach to the game. He would be better served by asking them to leave the table and finding replacements. That's a hard thing to do but, coming from experience here, it is the only way to get your table back. The DM gets to have fun too and it's obvious his fun has been taken prisoner. [/QUOTE]
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