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The harder, the better - dm
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<blockquote data-quote="gizmo33" data-source="post: 4346638" data-attributes="member: 30001"><p>No, I don't recall the phrase. In fact, I thought I saw the opposite. I thought it says that you can basically use whatever healing surges you want outside of an encounter, as opposed to the single Second Wind ability.</p><p> </p><p>I really dislike rules that fail the bag of rats test anyway. Saying that you get encounter powers after 5 minutes of rest IMO is a far better way of stating it than previous descriptions I saw that rely on wierd concepts. </p><p> </p><p>I don't even like "ally" and "enemy" words in the powers but for the fact that the player probably chooses which targets are which - therefore if an ally secretly infiltrates and enemy organization and finds himself being blasted by radiant energy from a cleric that only damages "enemies" - I would rule that the disguised ally would be treated as an enemy by the spell.</p><p> </p><p>And if my players happen to find a way to stun their adversary for 5 minutes so that they can regain their abilities, then good for them! I think that would be completely in keeping with the spirit of the rules. </p><p> </p><p>The rules need to make sense and be complete and well thought out. 4E might be the breakfast of thespians, but that's no excuse for not thinking through things logically. It also really helps to know the rules, and in the meantime game with people who are helpful.</p><p></p><p></p><p> </p><p>I think there should be laws against a player having a player. If someone were controlling my every word and deed I'd want the DM to kill that person too. Whoa man, what if your PC is really playing you?</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4346638, member: 30001"] No, I don't recall the phrase. In fact, I thought I saw the opposite. I thought it says that you can basically use whatever healing surges you want outside of an encounter, as opposed to the single Second Wind ability. I really dislike rules that fail the bag of rats test anyway. Saying that you get encounter powers after 5 minutes of rest IMO is a far better way of stating it than previous descriptions I saw that rely on wierd concepts. I don't even like "ally" and "enemy" words in the powers but for the fact that the player probably chooses which targets are which - therefore if an ally secretly infiltrates and enemy organization and finds himself being blasted by radiant energy from a cleric that only damages "enemies" - I would rule that the disguised ally would be treated as an enemy by the spell. And if my players happen to find a way to stun their adversary for 5 minutes so that they can regain their abilities, then good for them! I think that would be completely in keeping with the spirit of the rules. The rules need to make sense and be complete and well thought out. 4E might be the breakfast of thespians, but that's no excuse for not thinking through things logically. It also really helps to know the rules, and in the meantime game with people who are helpful. I think there should be laws against a player having a player. If someone were controlling my every word and deed I'd want the DM to kill that person too. Whoa man, what if your PC is really playing you? [/QUOTE]
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