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The "HATE" Thread
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<blockquote data-quote="Dykstrav" data-source="post: 5603614" data-attributes="member: 40522"><p><span style="font-family: 'Arial'">I hate the DM that views the group as "<em>my</em> group," or the campaign as "<em>my</em> campaign," as opposed to a collective effort. I despise the heavy-handed and arbitrary style of play (favoring the DM's sense of narrative, or simply his perceived authority as DM) that inevitably results. I abhor the ham-fisted and clumsy efforts that such DMs take to "control" the campaign, such as dictating player character motivations or reactions, or hand-waiving rules on behalf of or against the player characters. I openly deride DMs that openly appeal to their own authority as DM or use <em>deus ex machina</em> plot devices to "keep players in line."</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">I hate players that encourage DMs like that, directly or indirectly.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Between both players and DMs... I don't like the conflict-aversive nature of many gamers. When a personality conflict arises, most people don't say anything about it. They just stew over it and let it blow up one day, or they let the group dissolve. I do absolutely and unequivocally hate passive-aggressive behavior in game groups.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">For what it's worth... I also hate DMs and players that act like <em>I'm </em>the jerk when I actually try to talk through a personality conflict or other issue with them instead of picking a side and getting snotty about it.</span></p><p><span style="font-family: 'Arial'"></span></p></blockquote><p></p>
[QUOTE="Dykstrav, post: 5603614, member: 40522"] [FONT=Arial]I hate the DM that views the group as "[I]my[/I] group," or the campaign as "[I]my[/I] campaign," as opposed to a collective effort. I despise the heavy-handed and arbitrary style of play (favoring the DM's sense of narrative, or simply his perceived authority as DM) that inevitably results. I abhor the ham-fisted and clumsy efforts that such DMs take to "control" the campaign, such as dictating player character motivations or reactions, or hand-waiving rules on behalf of or against the player characters. I openly deride DMs that openly appeal to their own authority as DM or use [I]deus ex machina[/I] plot devices to "keep players in line." I hate players that encourage DMs like that, directly or indirectly. Between both players and DMs... I don't like the conflict-aversive nature of many gamers. When a personality conflict arises, most people don't say anything about it. They just stew over it and let it blow up one day, or they let the group dissolve. I do absolutely and unequivocally hate passive-aggressive behavior in game groups. For what it's worth... I also hate DMs and players that act like [I]I'm [/I]the jerk when I actually try to talk through a personality conflict or other issue with them instead of picking a side and getting snotty about it. [/FONT] [/QUOTE]
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