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<blockquote data-quote="Imaculata" data-source="post: 7966849" data-attributes="member: 6801286"><p>One trick that I used at the start of my horror campaign to instill that feeling of paranoia in my players, was to have a pile of black envelopes on the table during character creation. Without telling them what their purpose was, I simply left them on the table for a while. Then as we were almost done with character creation, I handed each player one envelope. I told them to open it, read it and keep the contents a secret.</p><p></p><p>Each envelope actually contained a couple of spooky angles for their character to connect to the plot. They could only choose one (or optionally they could suggest their own angle to me in private). During the campaign they had to try and keep this a secret, or suffer sanity damage. Of course I would then fill the campaign with moments that would make a connection with one of the players, but they would be unable to tell the rest of the party what was going on. And yes, each of these angles was unique per player, and they had about 4 angles to choose from.</p><p></p><p>I have never seen my players more paranoid.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7966849, member: 6801286"] One trick that I used at the start of my horror campaign to instill that feeling of paranoia in my players, was to have a pile of black envelopes on the table during character creation. Without telling them what their purpose was, I simply left them on the table for a while. Then as we were almost done with character creation, I handed each player one envelope. I told them to open it, read it and keep the contents a secret. Each envelope actually contained a couple of spooky angles for their character to connect to the plot. They could only choose one (or optionally they could suggest their own angle to me in private). During the campaign they had to try and keep this a secret, or suffer sanity damage. Of course I would then fill the campaign with moments that would make a connection with one of the players, but they would be unable to tell the rest of the party what was going on. And yes, each of these angles was unique per player, and they had about 4 angles to choose from. I have never seen my players more paranoid. [/QUOTE]
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