Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
the haunting of barrenrim (characters)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dead_radish" data-source="post: 1228970" data-attributes="member: 5560"><p><strong>Narash Foresthome</strong></p><p></p><p><span style="color: palegreen"><strong>Narash Foresthome</strong></span></p><p>Male Tauren Bbn1/Ftr2 (ECL +1)</p><p><strong>HD</strong>: 1d12+2d10+9=35 HP <em>Raging HP: 41</em></p><p><strong>Size</strong>: Large</p><p><strong>Init</strong>: +1</p><p><strong>AC</strong>: 15 (10 + 1 dex + 5 armor -1 Size) <strong>Touch</strong>:10 <strong>Flatfooted</strong>: 14 <em>Raging AC: 13/10/12</em></p><p><strong>Speed</strong>: 40 ft</p><p><strong>SQ</strong>: Tauren Traits, Rage 1/day</p><p><strong>Tauren Traits:</strong> Gore - A Tauren may use their horns as a natural attack, dealing 1d8 points of damage. They may also charge, using the horns, and dealing Strx1.5 damage. The horns may also be set to receive a charge. Taurens are proficient with long and short spears, and consider Tauren Totems and Tauren Halberds to be martial weapons, not exotic.</p><p><strong>Abilities</strong>: Str 18 Dex: 13 Con: 16 Int: 14 Wis: 12 Cha: 8 <em>Raging Abilities: Str 22, Con 20</em></p><p><strong>Saves</strong>: F:8 R:1 W:1 <em>Raging: 8/1/3</em></p><p><strong>Base Attack/Grapple</strong>: +3/+11 <em>(+4 Str, +4 Size) </em> Melee Attack: +6 <em>(+3 +4 str -1 size)</em> Ranged Attack: +3 <em>(+1 dex -1 size)</em></p><p><strong>Full Attack</strong>: +8 Tauren Halberd (2d6+7/x3) or +3 Tauren Spear (1d10+4) or +7 Gore (1d8+4) <em>Raging Attack +10/2d6+10/x3 or +9/1d8+6</em></p><p><strong>Skills</strong>: Climb: 2r+4a (+6) Craft (Snares): 3r+2a (+5) Craft (Weapon): 3r+2a (+5) Handle Animal: 5r-1a (+4) Hide: 0r+1a+1b (+2) Intimidate: 3r-1a (+2) Intuit Direction: 4r+1a (+5) Knowledge (History): 2cc+2a (+4) Listen: 4r+1a (+5) Move Silently: 0r+1a+5b (+6) Survival: 4r+1a (+5)</p><p><strong>Feats:</strong> Weapon Focus (Tauren Halberd), Friend of the Totem, Large and in Charge, Pulverize.</p><p><strong>Equipment</strong>: Tauren Halberd +1, MW Chain Shirt +1 , Lesser Cloak of Elvenkind, Lesser Boots of Elvenkind, 4 Tauren Spears (Large halfspear, made for throwing), Snare making equipment, 5 days rations, 4 poultices of cure moderate wounds (as potions), 1 bundle of Tauren Strength (As potion bull's strength), Foresthome Banner (+1 to saves vs. fear), Gloves of the Tracking Wolf (Grants user scent ability for 10 minutes, 1/day), Various bones, teeth, claws and such like.</p><p><strong>Appearance</strong>: Narash is a traditional Tauren - perhaps 11' feet tall, though he seems much taller when brandishing his great halbard. His fur is deep brown, with swirls of lighter tan and darker black fur, giving him a somewhat mottled appearance. His right ear is pierced in three places, and claws from animals that have fallen to his blade hang there. His left ear is mostly missing, only a ragged stump left where it used to be. He tends to run his fingers over the stub when nervous. He has a number of tattoos on the skin of his face - primarily tribal designs and simple geometrics, some of them clearly significant, some which may or may not be so. Narash dresses lightly, simply wearing a loincloth and a brace upon which his banner hangs. Narash's tribe, the Foresthome, have entrusted him with one of their sacred banners, and he bears it proudly whenever possible. The banner is enscribed with the symbol of the Foresthome tribe, as well as several runes of power, and grants him a +1 morale bonus against fear effects. </p><p></p><p>Narash usually carries his Tauren Halberd, which is also festooned with feathers and beads or honor, his Tauren spears (normal throwing spears, sized for him) and his boots and cloak of Elvenkind. The boots and cloak were given to him by a night elf he found one day while tracking a wild boar - the elf had clearly had a run in with the creature, and was dying. Narash came upon the boar as it was about to deliver a death blow, and managed to drive it away. The elf eventually died before Narash could find a healer, and gave him the boots and cloak as a gift. Before setting out on his journey he also received a cache of supplies from his mother, which included several healing poultices, and a strength bundle, as well as a set of Gloves containing the spirit of a Dire Wolf.</p><p></p><p><strong>Backstory</strong>: Narash was born to a very traditional tribe of Tauren. His father second in power only to the chief, his mother was the tribe's shaman. So it was destined from birth that he would be trained in the ways of the Tauren. He was lulled to sleep with stories of glorious warriors, brave leaders, self-sacrificing scouts, and all the Taurens of history. He was groomed to lead the Foresthome tribe (at least that was the dream of his parents), or at least to contest the chieftan if he should fall. And Narash was happy that way - he was proud to be a part of the glorious tradition, and respected the ways of his elders and his tribal heroes. From an early age, he showed a love of the forest, typical among his tribe. He trained with the Totem, the Halberd, the long and shortspears, disdaining the weapons of the other races. He showed early promise as a shaman, but the connection stopped with his deep bond with his Totem, which would grant him strength in times of extreme need. </p><p> </p><p>But always, deep in the corner of his heart, there was a wanderlust. He knew that the Tauren were more honorable, more ... well, worthy. But he wanted to see it for himself. His parents were against the idea, but they were good parents, and also realized that the more he learned, the better his chances might be to become chieftan. So it was that one week after his 23rd growing season that Narash met with a group of Horde soldiers travelling through the forest. He aided them in repelling an attack by crazed firbolgs (Narash was already an accomplished fighter, and his size and natural strength served him well), and spent some time guiding them through his forest home. In speaking with them, he was pleased to see that they shared a similar conviction and dedication to honor that his family did. So it was that he returned with them when they headed back to their village, and he has been travelling ever since.</p><p></p><p><strong>Personality</strong>: Narash does suffer from somewhat of a superiority complex - his natural size and strength, combined with a very insular upbringing instilled a great sense of pride in the Tauren race in him. This pride often comes off as a disdain for the other, weaker races. Narash means no disrespect, he merely see this as a fact of life - Tauren are stronger than others. It is simply how it is. He would take no offense if a night elf were to state they were better archers - they are. Taurens are simply more honorable, and a stronger race as a whole....</p></blockquote><p></p>
[QUOTE="dead_radish, post: 1228970, member: 5560"] [b]Narash Foresthome[/b] [color=palegreen][b]Narash Foresthome[/b][/color] Male Tauren Bbn1/Ftr2 (ECL +1) [b]HD[/b]: 1d12+2d10+9=35 HP [i]Raging HP: 41[/i] [b]Size[/b]: Large [b]Init[/b]: +1 [b]AC[/b]: 15 (10 + 1 dex + 5 armor -1 Size) [b]Touch[/b]:10 [b]Flatfooted[/b]: 14 [i]Raging AC: 13/10/12[/i] [b]Speed[/b]: 40 ft [b]SQ[/b]: Tauren Traits, Rage 1/day [b]Tauren Traits:[/b] Gore - A Tauren may use their horns as a natural attack, dealing 1d8 points of damage. They may also charge, using the horns, and dealing Strx1.5 damage. The horns may also be set to receive a charge. Taurens are proficient with long and short spears, and consider Tauren Totems and Tauren Halberds to be martial weapons, not exotic. [b]Abilities[/b]: Str 18 Dex: 13 Con: 16 Int: 14 Wis: 12 Cha: 8 [i]Raging Abilities: Str 22, Con 20[/i] [b]Saves[/b]: F:8 R:1 W:1 [i]Raging: 8/1/3[/i] [b]Base Attack/Grapple[/b]: +3/+11 [i](+4 Str, +4 Size) [/i] Melee Attack: +6 [i](+3 +4 str -1 size)[/i] Ranged Attack: +3 [i](+1 dex -1 size)[/i] [b]Full Attack[/b]: +8 Tauren Halberd (2d6+7/x3) or +3 Tauren Spear (1d10+4) or +7 Gore (1d8+4) [i]Raging Attack +10/2d6+10/x3 or +9/1d8+6[/i] [b]Skills[/b]: Climb: 2r+4a (+6) Craft (Snares): 3r+2a (+5) Craft (Weapon): 3r+2a (+5) Handle Animal: 5r-1a (+4) Hide: 0r+1a+1b (+2) Intimidate: 3r-1a (+2) Intuit Direction: 4r+1a (+5) Knowledge (History): 2cc+2a (+4) Listen: 4r+1a (+5) Move Silently: 0r+1a+5b (+6) Survival: 4r+1a (+5) [b]Feats:[/b] Weapon Focus (Tauren Halberd), Friend of the Totem, Large and in Charge, Pulverize. [b]Equipment[/b]: Tauren Halberd +1, MW Chain Shirt +1 , Lesser Cloak of Elvenkind, Lesser Boots of Elvenkind, 4 Tauren Spears (Large halfspear, made for throwing), Snare making equipment, 5 days rations, 4 poultices of cure moderate wounds (as potions), 1 bundle of Tauren Strength (As potion bull's strength), Foresthome Banner (+1 to saves vs. fear), Gloves of the Tracking Wolf (Grants user scent ability for 10 minutes, 1/day), Various bones, teeth, claws and such like. [b]Appearance[/b]: Narash is a traditional Tauren - perhaps 11' feet tall, though he seems much taller when brandishing his great halbard. His fur is deep brown, with swirls of lighter tan and darker black fur, giving him a somewhat mottled appearance. His right ear is pierced in three places, and claws from animals that have fallen to his blade hang there. His left ear is mostly missing, only a ragged stump left where it used to be. He tends to run his fingers over the stub when nervous. He has a number of tattoos on the skin of his face - primarily tribal designs and simple geometrics, some of them clearly significant, some which may or may not be so. Narash dresses lightly, simply wearing a loincloth and a brace upon which his banner hangs. Narash's tribe, the Foresthome, have entrusted him with one of their sacred banners, and he bears it proudly whenever possible. The banner is enscribed with the symbol of the Foresthome tribe, as well as several runes of power, and grants him a +1 morale bonus against fear effects. Narash usually carries his Tauren Halberd, which is also festooned with feathers and beads or honor, his Tauren spears (normal throwing spears, sized for him) and his boots and cloak of Elvenkind. The boots and cloak were given to him by a night elf he found one day while tracking a wild boar - the elf had clearly had a run in with the creature, and was dying. Narash came upon the boar as it was about to deliver a death blow, and managed to drive it away. The elf eventually died before Narash could find a healer, and gave him the boots and cloak as a gift. Before setting out on his journey he also received a cache of supplies from his mother, which included several healing poultices, and a strength bundle, as well as a set of Gloves containing the spirit of a Dire Wolf. [b]Backstory[/b]: Narash was born to a very traditional tribe of Tauren. His father second in power only to the chief, his mother was the tribe's shaman. So it was destined from birth that he would be trained in the ways of the Tauren. He was lulled to sleep with stories of glorious warriors, brave leaders, self-sacrificing scouts, and all the Taurens of history. He was groomed to lead the Foresthome tribe (at least that was the dream of his parents), or at least to contest the chieftan if he should fall. And Narash was happy that way - he was proud to be a part of the glorious tradition, and respected the ways of his elders and his tribal heroes. From an early age, he showed a love of the forest, typical among his tribe. He trained with the Totem, the Halberd, the long and shortspears, disdaining the weapons of the other races. He showed early promise as a shaman, but the connection stopped with his deep bond with his Totem, which would grant him strength in times of extreme need. But always, deep in the corner of his heart, there was a wanderlust. He knew that the Tauren were more honorable, more ... well, worthy. But he wanted to see it for himself. His parents were against the idea, but they were good parents, and also realized that the more he learned, the better his chances might be to become chieftan. So it was that one week after his 23rd growing season that Narash met with a group of Horde soldiers travelling through the forest. He aided them in repelling an attack by crazed firbolgs (Narash was already an accomplished fighter, and his size and natural strength served him well), and spent some time guiding them through his forest home. In speaking with them, he was pleased to see that they shared a similar conviction and dedication to honor that his family did. So it was that he returned with them when they headed back to their village, and he has been travelling ever since. [b]Personality[/b]: Narash does suffer from somewhat of a superiority complex - his natural size and strength, combined with a very insular upbringing instilled a great sense of pride in the Tauren race in him. This pride often comes off as a disdain for the other, weaker races. Narash means no disrespect, he merely see this as a fact of life - Tauren are stronger than others. It is simply how it is. He would take no offense if a night elf were to state they were better archers - they are. Taurens are simply more honorable, and a stronger race as a whole.... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
the haunting of barrenrim (characters)
Top