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the haunting of barrenrim (characters)
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<blockquote data-quote="Thels" data-source="post: 1235347" data-attributes="member: 12176"><p><strong>KEZZET WOLFTEETH</strong></p><p>Male Orc (Humanoid) Barbarian1/Fighter3.</p><p><strong>HD:</strong> 1d12+3d10+12 (45 hp).</p><p><strong>Initiative:</strong> +2 (+2 Dex).</p><p><strong>Speed:</strong> 40 ft.</p><p><strong>AC:</strong> 17 (+5 Armor, +2 Dex), touch 12, flat-footed 15.</p><p><strong>Base Attack/Grapple:</strong> +4/+6 (+1 against humans).</p><p><strong>Special Qualities:</strong> Low-Light Vision, Battle Rage 2/day, Weapon Familiarity: Orcish Claws, Fast Movement.</p><p></p><p><strong>Abilities:</strong> Str 14, Dex 15, Con 16, Int 10, Wis 8, Cha 14.</p><p><strong>Saves:</strong> Fort +8, Ref +3, Will +1.</p><p><strong>Skills:</strong> Handle Animal 5r+2+2 (+9), Intimidate 5r+2+2 (+9), Knowledge (Military Tactics) 5r (+5), Ride (Dire Wolf) 7r+2+2 (+11).</p><p><strong>Feats:</strong> Battle Cry, Mounted Combat, Power Attack and Weapon Focus: Greataxe.</p><p><strong>Languages:</strong> Common and Orc.</p><p></p><p><strong>Attacks:</strong> Melee (+8 Attack, 1d12+4 Damage, 20/x3 Critical), Powerattack (+4 Attack, 1d12+12 Damage, 20/x3 Critical), Ranged (+7 Attack, 1d8+2 Damage, 20/x3 Critical).</p><p></p><p><strong>Possessions:</strong> Chain Shirt +1, Greataxe +1, Masterwork Mighty (+2) Composite Longbow, 280 gp remaining</p><p></p><p><strong>Image:</strong> On first eye, Kezzet looks much like the ordinary grunts from the Horde: wearing a chain armor, a helmet covering his head, an axe hanging down his side and battle scars all over his body. Kezzet is a little taller than the average orc, but quite a bit sturdier, with a loud yet clear voice that usually draws some attention. A backpack, bow and quiver, uncommon items for the average grunt, hang on his back.</p><p></p><p><strong>Background:</strong> Kezzet was still a kid when he looked in awe upon the forces led by Blackhand through the portal erected by Gul'dan. He was especially thralled by those riding the large black wolves. He vowed he himself would one day become such a soldier, and started training his muscles. One day he managed to capture a dire wolf puppy and tried his best raising it.</p><p></p><p>Years later, Kezzet heard plans of a new invasion through the dark portal. Destined to be a part of it this time, Kezzet joined among the ranks of the Warsong Clan, where he was trained in the arts of war. When the Bleeding Hollow clan, lead by Kilrogg Deadeye returned, the armies of Draenor gathered and followed Ner'zhul into Azeroth and Kezzet, still a young rookie at that time, followed along.</p><p></p><p>At first, Kezzet fought bravely alongside his Warsong brothers, but when the tides seemed to turn and the dark portal was destroyed, he became more carefull, rather avoiding the enemy, than relentlessly pursuing any human in sight. After losing companion after companion and the Horde became more and more scattered, Kezzet merely hided away in the woods of Azeroth with his wolf Nightclaw, trying to avoid all human contact.</p><p></p><p>Years later, he noticed large groups of orcs travelling together towards the direction of the coast. Following along, he was amazed at the numbers that still survived their time in the new world, the access to their former world broken. Seeing his former warchief back brought up strange feelings in Kezzet, but he knew he would not be following him anymore. That was something of the pasttime, and it didn't feel right anymore.</p><p></p><p>Kezzet was happy to join the ships and sail away from this cursed land. Once on Kalimdor, he didn't want have anything to do with the army drafted by Thrall and Grom, and settled out with a small group of comrades to discover this new lands on their own. During weeks of travelling around, he had several encounters with the fierce Tauren folk and admired their nomadic way of life, being so different from the Ogres that they resembled only on the very first sight due to their size. After several weeks of travelling, he came upon the settlement of Barren-Rim.</p><p></p><p><strong>RAGING KEZZET WOLFTEETH</strong></p><p><strong>HD:</strong> 1d12+3d10+20 (53 hp).</p><p><strong>AC:</strong> 15 (+5 Armor, +2 Dex, -2 Rage), touch 10, flat-footed 13.</p><p><strong>Base Grapple:</strong> +8 (+1 against humans).</p><p></p><p><strong>Abilities:</strong> Str 18, Con 20.</p><p><strong>Saves:</strong> Fort +10, Will +3.</p><p><strong>Skills:</strong> No Handle Animal, No Knowledge (Military Tactics).</p><p></p><p><strong>Attacks:</strong> Melee (+10 Attack, 1d12+7 Damage, 20/x3 Critical), Powerattack (+6 Attack, 1d12+15 Damage, 20/x3 Critical).</p><p></p><p><strong>FATIGUED KEZZET WOLFTEETH</strong></p><p><strong>Initiative:</strong> +1 (+1 Dex).</p><p><strong>AC:</strong> 16 (+5 Armor, +1 Dex), touch 11.</p><p><strong>Base Grapple:</strong> +5 (+1 against humans).</p><p></p><p><strong>Abilities:</strong> Str 12, Dex 13.</p><p><strong>Saves:</strong> Ref +2.</p><p><strong>Skills:</strong> Ride (Dire Wolf) 7r+1+2(+10).</p><p><strong>Feats:</strong> No Power Attack.</p><p></p><p><strong>Attacks:</strong> Melee (+7 Attack, 1d12+2 Damage, 20/x3 Critical), Ranged (+4 Attack, 1d8+1 Damage, 20/x3 Critical).</p><p></p><p><strong>NIGHTCLAW</strong></p><p>Large Animal.</p><p><strong>HD:</strong> 6d8+18 (45 hp).</p><p><strong>Initiative:</strong> +2 (+2 Dex).</p><p><strong>Speed:</strong> 50 ft.</p><p><strong>AC:</strong> 14 (-1 Size, +2 Dex, +3 Natural), Touch 11, Flat-Footed 12.</p><p><strong>Base Attack/Grapple:</strong> +4/+15.</p><p><strong>Space/Reach:</strong> 10 ft/5 ft.</p><p><strong>Special Attacks:</strong> Trip (+11).</p><p><strong>Special Qualities:</strong> Low-Light Vision, Scent.</p><p></p><p><strong>Abilities:</strong> Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10.</p><p><strong>Saves:</strong> Fort +8, Ref +7, Will +6.</p><p><strong>Skills:</strong> Hide 0r+2-2 (+0), Listen 2r+1+4 (+7), Move Silently 0r+2+2 (+4), Spot 2r+1+4 (+7), Survival 1r+1 (+2), +4 when tracking by scent.</p><p><strong>Feats:</strong> Alertness, Run, Track, Weapon Focus: Bite.</p><p><strong>Tricks:</strong> Accept a Rider, Attack All, Down, Guard, Heel.</p><p></p><p><strong>Attacks:</strong> Bite (+11 Attack, 1d8+10 Damage, 20/x2 Critical).</p></blockquote><p></p>
[QUOTE="Thels, post: 1235347, member: 12176"] [b]KEZZET WOLFTEETH[/b] Male Orc (Humanoid) Barbarian1/Fighter3. [b]HD:[/b] 1d12+3d10+12 (45 hp). [b]Initiative:[/b] +2 (+2 Dex). [b]Speed:[/b] 40 ft. [b]AC:[/b] 17 (+5 Armor, +2 Dex), touch 12, flat-footed 15. [b]Base Attack/Grapple:[/b] +4/+6 (+1 against humans). [b]Special Qualities:[/b] Low-Light Vision, Battle Rage 2/day, Weapon Familiarity: Orcish Claws, Fast Movement. [b]Abilities:[/b] Str 14, Dex 15, Con 16, Int 10, Wis 8, Cha 14. [b]Saves:[/b] Fort +8, Ref +3, Will +1. [b]Skills:[/b] Handle Animal 5r+2+2 (+9), Intimidate 5r+2+2 (+9), Knowledge (Military Tactics) 5r (+5), Ride (Dire Wolf) 7r+2+2 (+11). [b]Feats:[/b] Battle Cry, Mounted Combat, Power Attack and Weapon Focus: Greataxe. [b]Languages:[/b] Common and Orc. [b]Attacks:[/b] Melee (+8 Attack, 1d12+4 Damage, 20/x3 Critical), Powerattack (+4 Attack, 1d12+12 Damage, 20/x3 Critical), Ranged (+7 Attack, 1d8+2 Damage, 20/x3 Critical). [b]Possessions:[/b] Chain Shirt +1, Greataxe +1, Masterwork Mighty (+2) Composite Longbow, 280 gp remaining [b]Image:[/b] On first eye, Kezzet looks much like the ordinary grunts from the Horde: wearing a chain armor, a helmet covering his head, an axe hanging down his side and battle scars all over his body. Kezzet is a little taller than the average orc, but quite a bit sturdier, with a loud yet clear voice that usually draws some attention. A backpack, bow and quiver, uncommon items for the average grunt, hang on his back. [b]Background:[/b] Kezzet was still a kid when he looked in awe upon the forces led by Blackhand through the portal erected by Gul'dan. He was especially thralled by those riding the large black wolves. He vowed he himself would one day become such a soldier, and started training his muscles. One day he managed to capture a dire wolf puppy and tried his best raising it. Years later, Kezzet heard plans of a new invasion through the dark portal. Destined to be a part of it this time, Kezzet joined among the ranks of the Warsong Clan, where he was trained in the arts of war. When the Bleeding Hollow clan, lead by Kilrogg Deadeye returned, the armies of Draenor gathered and followed Ner'zhul into Azeroth and Kezzet, still a young rookie at that time, followed along. At first, Kezzet fought bravely alongside his Warsong brothers, but when the tides seemed to turn and the dark portal was destroyed, he became more carefull, rather avoiding the enemy, than relentlessly pursuing any human in sight. After losing companion after companion and the Horde became more and more scattered, Kezzet merely hided away in the woods of Azeroth with his wolf Nightclaw, trying to avoid all human contact. Years later, he noticed large groups of orcs travelling together towards the direction of the coast. Following along, he was amazed at the numbers that still survived their time in the new world, the access to their former world broken. Seeing his former warchief back brought up strange feelings in Kezzet, but he knew he would not be following him anymore. That was something of the pasttime, and it didn't feel right anymore. Kezzet was happy to join the ships and sail away from this cursed land. Once on Kalimdor, he didn't want have anything to do with the army drafted by Thrall and Grom, and settled out with a small group of comrades to discover this new lands on their own. During weeks of travelling around, he had several encounters with the fierce Tauren folk and admired their nomadic way of life, being so different from the Ogres that they resembled only on the very first sight due to their size. After several weeks of travelling, he came upon the settlement of Barren-Rim. [b]RAGING KEZZET WOLFTEETH[/b] [b]HD:[/b] 1d12+3d10+20 (53 hp). [b]AC:[/b] 15 (+5 Armor, +2 Dex, -2 Rage), touch 10, flat-footed 13. [b]Base Grapple:[/b] +8 (+1 against humans). [b]Abilities:[/b] Str 18, Con 20. [b]Saves:[/b] Fort +10, Will +3. [b]Skills:[/b] No Handle Animal, No Knowledge (Military Tactics). [b]Attacks:[/b] Melee (+10 Attack, 1d12+7 Damage, 20/x3 Critical), Powerattack (+6 Attack, 1d12+15 Damage, 20/x3 Critical). [b]FATIGUED KEZZET WOLFTEETH[/b] [b]Initiative:[/b] +1 (+1 Dex). [b]AC:[/b] 16 (+5 Armor, +1 Dex), touch 11. [b]Base Grapple:[/b] +5 (+1 against humans). [b]Abilities:[/b] Str 12, Dex 13. [b]Saves:[/b] Ref +2. [b]Skills:[/b] Ride (Dire Wolf) 7r+1+2(+10). [b]Feats:[/b] No Power Attack. [b]Attacks:[/b] Melee (+7 Attack, 1d12+2 Damage, 20/x3 Critical), Ranged (+4 Attack, 1d8+1 Damage, 20/x3 Critical). [b]NIGHTCLAW[/b] Large Animal. [b]HD:[/b] 6d8+18 (45 hp). [b]Initiative:[/b] +2 (+2 Dex). [b]Speed:[/b] 50 ft. [b]AC:[/b] 14 (-1 Size, +2 Dex, +3 Natural), Touch 11, Flat-Footed 12. [b]Base Attack/Grapple:[/b] +4/+15. [b]Space/Reach:[/b] 10 ft/5 ft. [b]Special Attacks:[/b] Trip (+11). [b]Special Qualities:[/b] Low-Light Vision, Scent. [b]Abilities:[/b] Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10. [b]Saves:[/b] Fort +8, Ref +7, Will +6. [b]Skills:[/b] Hide 0r+2-2 (+0), Listen 2r+1+4 (+7), Move Silently 0r+2+2 (+4), Spot 2r+1+4 (+7), Survival 1r+1 (+2), +4 when tracking by scent. [b]Feats:[/b] Alertness, Run, Track, Weapon Focus: Bite. [b]Tricks:[/b] Accept a Rider, Attack All, Down, Guard, Heel. [b]Attacks:[/b] Bite (+11 Attack, 1d8+10 Damage, 20/x2 Critical). [/QUOTE]
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