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the haunting of barrenrim (characters)
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<blockquote data-quote="Rayex" data-source="post: 1286847" data-attributes="member: 15833"><p><strong>Kiero Soothetoucher</strong></p><p>Female Tauren Hlr3 (ECL +1)</p><p></p><p><strong>HD:</strong> 3d8 +9 =25 HP </p><p><strong>Size:</strong> Large</p><p><strong>Initiative:</strong> +1 </p><p><strong>Speed:</strong> 30 ft.</p><p><strong>AC:</strong> 15 (10 +1 dex +5 armor -1 size) Touch: 10 Flatfooted: 14 </p><p><strong>Base Attack/Grapple:</strong> +2/+8 </p><p><strong>Attack:</strong> Tauren Totem +3 Melee (2d8+3) </p><p><strong>Special Attack:</strong> Tauren Charge.</p><p><strong>Space/Reach:</strong> 10 ft./10 ft.</p><p><strong>SQ:</strong> Tauren Traits</p><p><strong>Tauren Traits:</strong> Gore - A Tauren may use their horns as a natural attack, dealing 1d8 points of damage. They may also charge, using the horns, and dealing Strx1.5 damage. The horns may also be set to receive a charge. Taurens are proficient with long and short spears, and consider Tauren Totems and Tauren Halberds to be martial weapons, not exotic. </p><p></p><p><u><strong>Saves:</strong></u></p><p>Fort +6</p><p>Ref +2</p><p>Will +6 </p><p></p><p><u><strong>Abilities:</strong></u></p><p> STR 14 </p><p>DEX 12</p><p>CON 16 </p><p>INT 12</p><p>WIS 16 </p><p>CHA 8</p><p></p><p><u><strong>Skills:</strong></u> </p><p>Concentration 6r+3 (+9) (+13 for defensive casting)</p><p>Heal 6r+3+2 (+11)</p><p>Knowledge (Arcana) 4r+1 (+5)</p><p>Knowledge (Religion) 4r+1 (+5)</p><p>Spellcraft 6r+1 (+7)</p><p>Survival 4r+3+2 (+9)</p><p></p><p><u><strong>Feats:</strong></u> </p><p>Brew Potion (Class feature)</p><p>Follower of the Totem (lvl 1)</p><p>Combat Casting (lvl 3)</p><p></p><p><strong><u>Languages:</u></strong></p><p>Taur-ahe</p><p>Common</p><p>Goblin</p><p></p><p><u><strong>Spells:</strong> </u></p><p>(4/3/2, Save DC 13 + spell level): </p><p><strong>0</strong> - guidance x2, light, resistance </p><p><strong>1</strong> - bless, shield of faith x2</p><p><strong>2</strong> - delay poison, remove paralysis</p><p></p><p><u><strong>Possesions:</strong> </u></p><p>Chain Shirt +1</p><p>Tauren Totem +1</p><p>Healers Kit</p><p>10 days ration</p><p>4 potions of cure light wounds</p><p>4 potions of cure moderate wounds</p><p>10 empty flasks</p><p>445 gp</p><p></p><p><strong>Image:</strong> Kiero looks like most female taurens. 7 feet tall she stands, proud and calm. Her fur is mostly black, but it is white as snow in her facial arrea. She wears a robe of a kodo. The hood of the robe is usually thrown back, so as to reveal her "beautiful" features. Her horns are adorned with feathers, bracelets and other charms she treasures. Her lft horn is rather twisted, quite an unnusual trait for a tauren, wich makes her easy recognizable. Her totem, wich she herself cut out after her entering adulthood, is carried over her right shoulder, not only used as a weapon in combat, but also as a spiritual focus for her when she uses her magic.</p><p></p><p><strong>Story:</strong> Kiero started her life as loner. She lived with her family, and the rest of her clan, traveling around as nomads. She didnt have lots of friends. It was mostly her own fault though, because she choose to withdraw from the other kids, affraid of what they might think of her twisted horn. When she grew older, she came to realize that nobody really cared wether her horn was twisted or not, but by then it was too late. She was established a loner, and liked it that way. After several scirmishes with the ravage centaurs, where the tribe lost several of their members, she descided she wanted to become a Healer. She did not want to take part in the fighting, if she did not need to, but she figured that a Healer was always needed, both in battle and at other times of need. She became an apprentice of the tribes shaman, Worka, and advanced quickly in her studies. But after a while, she felt the need to see more of the land, and learn more of the way of nature. During her travels, she came to realize that the world was much bigger than she had ever imagined. After the recent appearance of the Orcs and the other races from far away the land has been in more turmoil than usual. She found a haven of some sort in Ratchet. However, she did not feel at home there and left, but not before learning the languages of the crafty goblins. As far as she knows her tribe and family now lives with the other tribes at Thunder Bluff but, she do not feel ready to go home yet. So she continues to travel around the country.</p><p></p><p><strong>Personality:</strong> She is a calm and gentle young woman. She do not get friends easily, but when she does, you can trust her with your life! She has a inbuilt dessire to help her friends in any way she can. She prefers to stay out of the heat in a battle, she will rather stay in the back, helping her comrades with blessings, but if the need arrises, she is well armed to deal her own damage.</p></blockquote><p></p>
[QUOTE="Rayex, post: 1286847, member: 15833"] [B]Kiero Soothetoucher[/B] Female Tauren Hlr3 (ECL +1) [B]HD:[/B] 3d8 +9 =25 HP [B]Size:[/B] Large [B]Initiative:[/B] +1 [B]Speed:[/B] 30 ft. [B]AC:[/B] 15 (10 +1 dex +5 armor -1 size) Touch: 10 Flatfooted: 14 [B]Base Attack/Grapple:[/B] +2/+8 [B]Attack:[/B] Tauren Totem +3 Melee (2d8+3) [B]Special Attack:[/B] Tauren Charge. [B]Space/Reach:[/B] 10 ft./10 ft. [B]SQ:[/B] Tauren Traits [B]Tauren Traits:[/B] Gore - A Tauren may use their horns as a natural attack, dealing 1d8 points of damage. They may also charge, using the horns, and dealing Strx1.5 damage. The horns may also be set to receive a charge. Taurens are proficient with long and short spears, and consider Tauren Totems and Tauren Halberds to be martial weapons, not exotic. [U][B]Saves:[/B][/U] Fort +6 Ref +2 Will +6 [U][B]Abilities:[/B][/U] STR 14 DEX 12 CON 16 INT 12 WIS 16 CHA 8 [U][B]Skills:[/B][/U] Concentration 6r+3 (+9) (+13 for defensive casting) Heal 6r+3+2 (+11) Knowledge (Arcana) 4r+1 (+5) Knowledge (Religion) 4r+1 (+5) Spellcraft 6r+1 (+7) Survival 4r+3+2 (+9) [U][B]Feats:[/B][/U] Brew Potion (Class feature) Follower of the Totem (lvl 1) Combat Casting (lvl 3) [B][U]Languages:[/U][/B] Taur-ahe Common Goblin [U][B]Spells:[/B] [/U] (4/3/2, Save DC 13 + spell level): [B]0[/B] - guidance x2, light, resistance [B]1[/B] - bless, shield of faith x2 [B]2[/B] - delay poison, remove paralysis [U][B]Possesions:[/B] [/U] Chain Shirt +1 Tauren Totem +1 Healers Kit 10 days ration 4 potions of cure light wounds 4 potions of cure moderate wounds 10 empty flasks 445 gp [B]Image:[/B] Kiero looks like most female taurens. 7 feet tall she stands, proud and calm. Her fur is mostly black, but it is white as snow in her facial arrea. She wears a robe of a kodo. The hood of the robe is usually thrown back, so as to reveal her "beautiful" features. Her horns are adorned with feathers, bracelets and other charms she treasures. Her lft horn is rather twisted, quite an unnusual trait for a tauren, wich makes her easy recognizable. Her totem, wich she herself cut out after her entering adulthood, is carried over her right shoulder, not only used as a weapon in combat, but also as a spiritual focus for her when she uses her magic. [B]Story:[/B] Kiero started her life as loner. She lived with her family, and the rest of her clan, traveling around as nomads. She didnt have lots of friends. It was mostly her own fault though, because she choose to withdraw from the other kids, affraid of what they might think of her twisted horn. When she grew older, she came to realize that nobody really cared wether her horn was twisted or not, but by then it was too late. She was established a loner, and liked it that way. After several scirmishes with the ravage centaurs, where the tribe lost several of their members, she descided she wanted to become a Healer. She did not want to take part in the fighting, if she did not need to, but she figured that a Healer was always needed, both in battle and at other times of need. She became an apprentice of the tribes shaman, Worka, and advanced quickly in her studies. But after a while, she felt the need to see more of the land, and learn more of the way of nature. During her travels, she came to realize that the world was much bigger than she had ever imagined. After the recent appearance of the Orcs and the other races from far away the land has been in more turmoil than usual. She found a haven of some sort in Ratchet. However, she did not feel at home there and left, but not before learning the languages of the crafty goblins. As far as she knows her tribe and family now lives with the other tribes at Thunder Bluff but, she do not feel ready to go home yet. So she continues to travel around the country. [B]Personality:[/B] She is a calm and gentle young woman. She do not get friends easily, but when she does, you can trust her with your life! She has a inbuilt dessire to help her friends in any way she can. She prefers to stay out of the heat in a battle, she will rather stay in the back, helping her comrades with blessings, but if the need arrises, she is well armed to deal her own damage. [/QUOTE]
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