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The hazards of letting a writer run your game...
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<blockquote data-quote="Agback" data-source="post: 996244" data-attributes="member: 5328"><p>He or she might not know much about geography, but he or she probably knows a lot about the structure and norms of his or her own society, architecture, religion, religious and political hierarchy, calendar, festivals, local institutions such as the fyrd, watch, or gendarmes, costume, agricultural customs, economic arrangements. powers of local officers, identities of national officers.</p><p></p><p>He or she knows want people in his or her home community do around the year, what they grow, what they pay in tribute/rent/taxes and to whom, what they wear, what (if anything) they aspire to, who they court and marry, how they goof off, what happens if they get caught foolin' around, how a door is made, what rooms are in a typical house and what people do in them, what weapons and armour soldiers use, how often people get sick, what happens when they do.</p><p></p><p>Taking a mediaeval example, a peasant child knows the difference between a servus, a cottar, a villein, and a freeholder, knows the difference between the reeve, the bailiff, and the steward, knows the difference between a curate, a vicar, a rector, a canon, a dean, and the bishop, knows the difference between the lord, a baron, an earl, and the King. A peasant can tell a chapman from a peddlar, and can tell a countryman from a burgher before he opens his mouth.</p><p></p><p>Besides all those things, a first-level character has probably heard a great many stories and folk tales. And has been told a lot of things about the Trinity and witchcraft, for example.</p><p></p><p>Now, a lot of roleplayers think they know all this stuff, but to be blunt most are as ignorant as pigs. Besides which, my homebrew worlds are not much like any area or time of mediaeval Europe.</p><p></p><p>Regards,</p><p></p><p></p><p>Agback</p></blockquote><p></p>
[QUOTE="Agback, post: 996244, member: 5328"] He or she might not know much about geography, but he or she probably knows a lot about the structure and norms of his or her own society, architecture, religion, religious and political hierarchy, calendar, festivals, local institutions such as the fyrd, watch, or gendarmes, costume, agricultural customs, economic arrangements. powers of local officers, identities of national officers. He or she knows want people in his or her home community do around the year, what they grow, what they pay in tribute/rent/taxes and to whom, what they wear, what (if anything) they aspire to, who they court and marry, how they goof off, what happens if they get caught foolin' around, how a door is made, what rooms are in a typical house and what people do in them, what weapons and armour soldiers use, how often people get sick, what happens when they do. Taking a mediaeval example, a peasant child knows the difference between a servus, a cottar, a villein, and a freeholder, knows the difference between the reeve, the bailiff, and the steward, knows the difference between a curate, a vicar, a rector, a canon, a dean, and the bishop, knows the difference between the lord, a baron, an earl, and the King. A peasant can tell a chapman from a peddlar, and can tell a countryman from a burgher before he opens his mouth. Besides all those things, a first-level character has probably heard a great many stories and folk tales. And has been told a lot of things about the Trinity and witchcraft, for example. Now, a lot of roleplayers think they know all this stuff, but to be blunt most are as ignorant as pigs. Besides which, my homebrew worlds are not much like any area or time of mediaeval Europe. Regards, Agback [/QUOTE]
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