Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
The hazards of random damage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Beale Knight" data-source="post: 2341573" data-attributes="member: 7033"><p>I ran the latest session of my D&D campaign last night. We've just had a major shift in players - of the four original players, 1 moved to go to school three weeks ago, two others (a married couple) have just moved for job demands. We knew it was coming and recruited four other players; last night was the first session with the new line-up. </p><p></p><p>In pre-session e-mails I'd been drawing all the PCs into the same place, going the same direction, after the same target, and with some reason to trust each other. The hook had been one "Zom the Terrible Troll (c)", who'd been rampaging across the countryside and caused various powers to set out after him. By the time we gathered for the first session all the PCs but one were together going after Zom, and we quickly drew in player 5. The chase was now in full swing and the game was on. </p><p></p><p>All this time I'd been building up Zom as a properly terrify engine of destruction, leaving heaps of burning destruction in his wake and so forth. When finally the PCs confronted him he was wrapping up the slaughter of a nest of troglodytes (this for a potential plot point, but also to weaken the troll in order to prevent a TPK). When a new player's fighter closed to attack Zom, he delivered a solid 10 pts damage, but Zom had lots of fight left in him. </p><p></p><p>When it came around to Zom's attack I dramatically described how he raised his massive two handed axe high and readied the blow. I then handed the fighter's player 4d6 saying, "you might need these in a minute." Everything I could do to be intimidating (and prepare them for a very possible PC death). Zom hits for 3d6+a bunch damage. I take the 3d6. I roll them in my hand for about thirty seconds and then finally let them loose. Openly.</p><p></p><p>Three ones. </p><p></p><p>Zom the Terrible Troll had just done as little damage as he possilbly could. It was still a bunch for a 2nd level PC, but the drama had been broken. Everyone of us - me included, could only laugh. They went on to kill him after delivering 63 points or so of damage in the next few rounds, and no PC died - apparently a decree by the luck gods watching over them.</p></blockquote><p></p>
[QUOTE="Beale Knight, post: 2341573, member: 7033"] I ran the latest session of my D&D campaign last night. We've just had a major shift in players - of the four original players, 1 moved to go to school three weeks ago, two others (a married couple) have just moved for job demands. We knew it was coming and recruited four other players; last night was the first session with the new line-up. In pre-session e-mails I'd been drawing all the PCs into the same place, going the same direction, after the same target, and with some reason to trust each other. The hook had been one "Zom the Terrible Troll (c)", who'd been rampaging across the countryside and caused various powers to set out after him. By the time we gathered for the first session all the PCs but one were together going after Zom, and we quickly drew in player 5. The chase was now in full swing and the game was on. All this time I'd been building up Zom as a properly terrify engine of destruction, leaving heaps of burning destruction in his wake and so forth. When finally the PCs confronted him he was wrapping up the slaughter of a nest of troglodytes (this for a potential plot point, but also to weaken the troll in order to prevent a TPK). When a new player's fighter closed to attack Zom, he delivered a solid 10 pts damage, but Zom had lots of fight left in him. When it came around to Zom's attack I dramatically described how he raised his massive two handed axe high and readied the blow. I then handed the fighter's player 4d6 saying, "you might need these in a minute." Everything I could do to be intimidating (and prepare them for a very possible PC death). Zom hits for 3d6+a bunch damage. I take the 3d6. I roll them in my hand for about thirty seconds and then finally let them loose. Openly. Three ones. Zom the Terrible Troll had just done as little damage as he possilbly could. It was still a bunch for a 2nd level PC, but the drama had been broken. Everyone of us - me included, could only laugh. They went on to kill him after delivering 63 points or so of damage in the next few rounds, and no PC died - apparently a decree by the luck gods watching over them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The hazards of random damage
Top