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General Tabletop Discussion
*Pathfinder & Starfinder
The Healing Paradox
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<blockquote data-quote="Li Shenron" data-source="post: 5946477" data-attributes="member: 1465"><p>I was thinking 1d6 damage to one ability score if used when dropping to 0 (1 single damage point makes more sense if used with critical hits, but the it means almost every day you'll get some of this damage, too often for my tastes). Note that it has to be generally higher than 1 if the healing rate is 1/day as in 3ed, otherwise again it woudn't last after the first night!</p><p></p><p>This assumes that we're talking about a gaming group that <em>wants</em> wounds to carry over to the next day(s), right? </p><p></p><p>So the rarity in this case (the one where you get ability damaged only when dropping to or below 0) is related exactly to how often you drop to 0, which can be generally quite low, maybe once every few sessions.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5946477, member: 1465"] I was thinking 1d6 damage to one ability score if used when dropping to 0 (1 single damage point makes more sense if used with critical hits, but the it means almost every day you'll get some of this damage, too often for my tastes). Note that it has to be generally higher than 1 if the healing rate is 1/day as in 3ed, otherwise again it woudn't last after the first night! This assumes that we're talking about a gaming group that [I]wants[/I] wounds to carry over to the next day(s), right? So the rarity in this case (the one where you get ability damaged only when dropping to or below 0) is related exactly to how often you drop to 0, which can be generally quite low, maybe once every few sessions. [/QUOTE]
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The Healing Paradox
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