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General Tabletop Discussion
*Pathfinder & Starfinder
The Healing Paradox
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<blockquote data-quote="Gorgoroth" data-source="post: 5946826" data-attributes="member: 6674889"><p><strong>.</strong></p><p></p><p>I like the idea that you heal half your wounds overnight. That way it could take a few days' rest to get back to full, but you'll still want some clericy goodness to top you up in the morning so you can fight the good fight</p><p></p><p>I don't like healing to full overnight without magic, but neither do I like the cleric being a healbot and spending most of his daily resources to keep the fighter standing with his bags of HP.</p><p></p><p>Don't have any strong feelings about HD, variable healing yet...could work. There's gotta be a balance between realism and expedited / fun play...maybe a scale where DMs can explicitly set the grittyness factor for their campaign.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 5946826, member: 6674889"] [b].[/b] I like the idea that you heal half your wounds overnight. That way it could take a few days' rest to get back to full, but you'll still want some clericy goodness to top you up in the morning so you can fight the good fight I don't like healing to full overnight without magic, but neither do I like the cleric being a healbot and spending most of his daily resources to keep the fighter standing with his bags of HP. Don't have any strong feelings about HD, variable healing yet...could work. There's gotta be a balance between realism and expedited / fun play...maybe a scale where DMs can explicitly set the grittyness factor for their campaign. [/QUOTE]
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The Healing Paradox
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