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General Tabletop Discussion
*Pathfinder & Starfinder
The Healing Paradox
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<blockquote data-quote="Aenghus" data-source="post: 5947767" data-attributes="member: 2656"><p>There are strong opinions on this topic.</p><p></p><p>In the recent Reddit Q&A session <a href="http://www.reddit.com/r/rpg/comments/v2cu5/ama_mike_mearls_head_of_dd_research_and_design_at/" target="_blank">AMA: Mike Mearls, head of D&D Research and Design at WotC : rpg</a> said there were loud voices calling for a less effective extended rest.</p><p></p><p></p><p></p><p>He also said that </p><p></p><p></p><p></p><p>Because I definitely see hp damage as mostly cuts and scratches, and want an extended rest to heal all hp. It's not going away as an option.</p><p></p><p></p><p>In my experience, players whose PCs are low in hp (or other resources such as spells, but hp in particular) get very cagey and will prefer resting up or retreating to pressing on, and not continue with the adventure till they are mostly healed up. It's starting to look like the default healing model will involve a healbot or other magic or lots of rest and downtime. (Im personally excluding the "force PCs to press on while weak" option as I don't advocate suicidal PC tactics).</p><p></p><p>The issue with the "default" style of play is making it acessible to the largest group of people's tastes possible. The designers need to avoid the healbot problem somehow, while keeping PC fatality rates ,especially at low level , under control. I think they need to avoid lots of rest time as well - I find new players get very impatient with PCs confined to bedrest for multiple days, and don't see the need to enforce such rules, myself.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 5947767, member: 2656"] There are strong opinions on this topic. In the recent Reddit Q&A session [url=http://www.reddit.com/r/rpg/comments/v2cu5/ama_mike_mearls_head_of_dd_research_and_design_at/]AMA: Mike Mearls, head of D&D Research and Design at WotC : rpg[/url] said there were loud voices calling for a less effective extended rest. He also said that Because I definitely see hp damage as mostly cuts and scratches, and want an extended rest to heal all hp. It's not going away as an option. In my experience, players whose PCs are low in hp (or other resources such as spells, but hp in particular) get very cagey and will prefer resting up or retreating to pressing on, and not continue with the adventure till they are mostly healed up. It's starting to look like the default healing model will involve a healbot or other magic or lots of rest and downtime. (Im personally excluding the "force PCs to press on while weak" option as I don't advocate suicidal PC tactics). The issue with the "default" style of play is making it acessible to the largest group of people's tastes possible. The designers need to avoid the healbot problem somehow, while keeping PC fatality rates ,especially at low level , under control. I think they need to avoid lots of rest time as well - I find new players get very impatient with PCs confined to bedrest for multiple days, and don't see the need to enforce such rules, myself. [/QUOTE]
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