Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Healing Paradox
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lalato" data-source="post: 5948828" data-attributes="member: 9171"><p>Have you worked through the math? A penalty to hit is pretty severe and will likely result in enemies getting an extra round or two. Which means more opportunities for those enemies to cause damage. Which means your players will likely end up resting sooner. Which means you get no benefit out of it whatsoever... except longer combats, that are potentially more deadly. And players forced to rest because they really can't go on.</p><p></p><p>The best outcome you can hope for is that players keep pushing on, but avoid combats. This is a great outcome, but it's not obvious by handing out penalties. A better way to do this is to make sure your players understand that they can get XP for avoiding the encounter instead of engaging in it.</p><p></p><p>I mean... if the players come up with a great plan to avoid combat and they succeed... reward them as if they beat the encounter. It's a very different game, then, but hey... at least they pushed on just like you wanted. </p><p></p><p>As for the healing paradox... I'll never understand why it makes such a difference to people whether healing happens quickly or slowly... but I think the real problem is DMs that kind of force their players to enter into combat instead of letting their players be rewarded for avoiding them.</p></blockquote><p></p>
[QUOTE="Lalato, post: 5948828, member: 9171"] Have you worked through the math? A penalty to hit is pretty severe and will likely result in enemies getting an extra round or two. Which means more opportunities for those enemies to cause damage. Which means your players will likely end up resting sooner. Which means you get no benefit out of it whatsoever... except longer combats, that are potentially more deadly. And players forced to rest because they really can't go on. The best outcome you can hope for is that players keep pushing on, but avoid combats. This is a great outcome, but it's not obvious by handing out penalties. A better way to do this is to make sure your players understand that they can get XP for avoiding the encounter instead of engaging in it. I mean... if the players come up with a great plan to avoid combat and they succeed... reward them as if they beat the encounter. It's a very different game, then, but hey... at least they pushed on just like you wanted. As for the healing paradox... I'll never understand why it makes such a difference to people whether healing happens quickly or slowly... but I think the real problem is DMs that kind of force their players to enter into combat instead of letting their players be rewarded for avoiding them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Healing Paradox
Top