Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Healing Paradox
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JamesonCourage" data-source="post: 5951787" data-attributes="member: 6668292"><p>I think that issue comes down to less "story" or "pacing" issues, and more "immersion" oriented issues. That is, those people (from my experience) tend to like HP recovering slowly (as they tend to see it as physical wounds), and magic can recover quickly just fine (since it's magic), which allows for the PCs to heal and push on (a pacing mechanic they prefer).</p><p></p><p>The middle is better than either extreme, in my view, but I'd still rather the dial be presented (with explanations of the effects of choosing any notch on the dial), rather than preset. But that's just my preference.</p><p></p><p>As far as a cap on healing? Well, my RPG uses a cap, in a way. All damage healed with basic healing magic is converted to nonlethal. Any creature can only have 20 nonlethal on it, and then all nonlethal it would take is converted to lethal. So, if a creature has 25 damage on it, basic healing magic can only heal 20 damage (leaving 5 damage on it) until the creature recovers. The conceptual idea is that damage is being lessened (from lethal to nonlethal), but that a creature's body can only take so much nonlethal before it starts to become lethal (people beating someone to death, for example).</p><p></p><p>This worked for my players right away, and they're a very immersion-oriented group. I think a "cap" on healing can work (like in my game), especially if there are workarounds (specialized healing magic can cure damage without conversion, but the spell level is quite a bit higher).</p><p></p><p>At any rate, it'll be interesting to see what mechanic they give in their next released. I think they've stated that it'll be changed, so we'll see. As always, play what you like <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5951787, member: 6668292"] I think that issue comes down to less "story" or "pacing" issues, and more "immersion" oriented issues. That is, those people (from my experience) tend to like HP recovering slowly (as they tend to see it as physical wounds), and magic can recover quickly just fine (since it's magic), which allows for the PCs to heal and push on (a pacing mechanic they prefer). The middle is better than either extreme, in my view, but I'd still rather the dial be presented (with explanations of the effects of choosing any notch on the dial), rather than preset. But that's just my preference. As far as a cap on healing? Well, my RPG uses a cap, in a way. All damage healed with basic healing magic is converted to nonlethal. Any creature can only have 20 nonlethal on it, and then all nonlethal it would take is converted to lethal. So, if a creature has 25 damage on it, basic healing magic can only heal 20 damage (leaving 5 damage on it) until the creature recovers. The conceptual idea is that damage is being lessened (from lethal to nonlethal), but that a creature's body can only take so much nonlethal before it starts to become lethal (people beating someone to death, for example). This worked for my players right away, and they're a very immersion-oriented group. I think a "cap" on healing can work (like in my game), especially if there are workarounds (specialized healing magic can cure damage without conversion, but the spell level is quite a bit higher). At any rate, it'll be interesting to see what mechanic they give in their next released. I think they've stated that it'll be changed, so we'll see. As always, play what you like :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Healing Paradox
Top