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Community
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*Pathfinder & Starfinder
The Healing Paradox
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<blockquote data-quote="Ridley's Cohort" data-source="post: 5952722" data-attributes="member: 545"><p>The Healing Paradox exists because it is a Sacred Cow to not add any complexity to the Hit Point system. It is an easily solvable problem as game design issues go. But it is an impossible problem to solve to everyone's satisfaction at zero cost.</p><p></p><p>There were once many D&D-like systems that had mechanical additions that addressed directly these criticisms of healing in a HP-based system.</p><p></p><p>For example, Chivalry & Sorcery (published 1977) divided your HP in roughly half Body Points and half Fatigue Points. FPs ablate first (unless you suffered a critical hit) and could all come back very quickly with rest. BPs come back at a more or less realistic rate.</p><p></p><p>One the down side, it added a bit of added complexity. On the positive side it pretty much solves the main concerns of everyone. Yes, it is possible to do some adventuring without a Cleric. Yes, almost dying is a bad idea that will inconvenience you if you do not have healing magic handy. Yes, crits can be a sudden nasty surprise, without necessarily having a death spiral mechanic.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 5952722, member: 545"] The Healing Paradox exists because it is a Sacred Cow to not add any complexity to the Hit Point system. It is an easily solvable problem as game design issues go. But it is an impossible problem to solve to everyone's satisfaction at zero cost. There were once many D&D-like systems that had mechanical additions that addressed directly these criticisms of healing in a HP-based system. For example, Chivalry & Sorcery (published 1977) divided your HP in roughly half Body Points and half Fatigue Points. FPs ablate first (unless you suffered a critical hit) and could all come back very quickly with rest. BPs come back at a more or less realistic rate. One the down side, it added a bit of added complexity. On the positive side it pretty much solves the main concerns of everyone. Yes, it is possible to do some adventuring without a Cleric. Yes, almost dying is a bad idea that will inconvenience you if you do not have healing magic handy. Yes, crits can be a sudden nasty surprise, without necessarily having a death spiral mechanic. [/QUOTE]
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Community
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The Healing Paradox
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