Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Healing Paradox
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 5953223" data-attributes="member: 16586"><p>A core issue with D&D's combat system is that misses are not mechanically interesting. This is because D&D assumes passive defense so a character gives nothing up to avoid attacks. The benefit of this is that combat is quicker to resolve because individual attacks take far less time to resolve. The problem with it becomes that more attacks succeed than reasonably would which leads to hp occupying such a large conceptual space. It doesn't help that the game uses process simulation rules for the recovery of what is largely a meta resource. </p><p></p><p>Other games separate out their process simulation from their meta resources. Of course that brings issues of its own. Namely it slams the meta element directly in the players' faces. For some this is preferable, but it can distract some who prefer one to one correspondence between player and character decisions. Personally I find that correspondence in D&D pretty weak largely due to the nature of hit points partially representing character skill, fatigue, and luck. Player decisions based on how many hit points they have left seem a little nonsensical to me. "I can see my skill/luck is low. I need to sleep for a couple days or have this priest traveling with me restore my skill in battle."</p><p></p><p>To each their own though.</p></blockquote><p></p>
[QUOTE="Campbell, post: 5953223, member: 16586"] A core issue with D&D's combat system is that misses are not mechanically interesting. This is because D&D assumes passive defense so a character gives nothing up to avoid attacks. The benefit of this is that combat is quicker to resolve because individual attacks take far less time to resolve. The problem with it becomes that more attacks succeed than reasonably would which leads to hp occupying such a large conceptual space. It doesn't help that the game uses process simulation rules for the recovery of what is largely a meta resource. Other games separate out their process simulation from their meta resources. Of course that brings issues of its own. Namely it slams the meta element directly in the players' faces. For some this is preferable, but it can distract some who prefer one to one correspondence between player and character decisions. Personally I find that correspondence in D&D pretty weak largely due to the nature of hit points partially representing character skill, fatigue, and luck. Player decisions based on how many hit points they have left seem a little nonsensical to me. "I can see my skill/luck is low. I need to sleep for a couple days or have this priest traveling with me restore my skill in battle." To each their own though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Healing Paradox
Top