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General Tabletop Discussion
*Pathfinder & Starfinder
The Healing Paradox
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<blockquote data-quote="Sadras" data-source="post: 5954955" data-attributes="member: 6688277"><p>We are never going to solve the problem without overhauling the entire public health system of DnD and distressing a large portion of the fanbase which D&DNext is supposed to unite. As many others have correctly stated before me, an optional Wound Module would serve the majority of the fanbase.</p><p> </p><p>In our group's 4E campaign we have introduced such a Wound Module as we wanted to strive for a grittier system. One of our system mechanics is that Wounds can only be healed by non-surge Healing. i.e. Utility Powers of the Cleric, therefore generally no one else is able to cure Wounds but Priests/Clerics and everyone elses restores Vigour/Vitality/Hit Points. This seems to work for us and allows Churches/Temples as well as healing practitioners to become somewhat critical within our campaign. </p><p> </p><p>If 5E creates a Wound Module we like, or the base system is flexible for us to design and incorporate one in (which I think it does) then that is all I want and I believe that is what most players here would like to see.</p></blockquote><p></p>
[QUOTE="Sadras, post: 5954955, member: 6688277"] We are never going to solve the problem without overhauling the entire public health system of DnD and distressing a large portion of the fanbase which D&DNext is supposed to unite. As many others have correctly stated before me, an optional Wound Module would serve the majority of the fanbase. In our group's 4E campaign we have introduced such a Wound Module as we wanted to strive for a grittier system. One of our system mechanics is that Wounds can only be healed by non-surge Healing. i.e. Utility Powers of the Cleric, therefore generally no one else is able to cure Wounds but Priests/Clerics and everyone elses restores Vigour/Vitality/Hit Points. This seems to work for us and allows Churches/Temples as well as healing practitioners to become somewhat critical within our campaign. If 5E creates a Wound Module we like, or the base system is flexible for us to design and incorporate one in (which I think it does) then that is all I want and I believe that is what most players here would like to see. [/QUOTE]
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