Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Healing Paradox
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JamesonCourage" data-source="post: 5955709" data-attributes="member: 6668292"><p>To me, the quote pretty clearly states that there is still a "hit" within the fiction, though. It says "and the ability to turn a serious blow into a less serious one." A less serious what? A less serious blow. What is a blow? It's a connection. It can be a "glancing blow", but it's still a physical connection. With that in mind, I'd disagree with permerton's take on this potentially being "dodging" or "arrow cutting." And, I might disagree with your take on it, if you think it means "reducing the effect of a given hit" to the point of saying "the hit never happened."</p><p></p><p>Now, don't get me wrong, when I ran 3.X, I would say "you are barely able to knock the strike aside" at times, and have them mark HP off. So, I get this side of the conversation (so much so that I went with a HP (wound) / THP (fatigue/skill) split in hit points, where HP recovers after a long time, but THP recovers quickly).</p><p></p><p>However, I think that the language which describes hit point damage in 3.X is pretty clear. It's reducing a blow, yes, but it's not full-on Plot Armor. HP represents your ability to turn a hit that connects into a less serious hit, not your ability to land on a pile of feathers, completely dodge, get divine intervention, or the like (which means that certain effects have all sorts of weird interactions in 3.X, like falling damage, being immersed in lava, etc., unless you <em>really</em> stress the "the ability to take physical punishment and keep going" aspect of hit points).</p><p></p><p>That HP model definitely has problems when it comes to having an extremely diverse narrative, and I understand the want for a more dynamic mechanic (HP is Plot Armor). Again, I don't know how much I like a "default" being chosen in 5e; maybe they should just go with "HP has meant these things over time: <ul> <li data-xf-list-type="ul">. Choose what works best for your group." The obvious problem following this, of course, is designing things that deal HP damage, and things that deal damage (falling, landing on lava) that can't deal with "HP as 3.X defines it" easily.<br /> <br /> But hey, nobody said this is easy. That's why I support a split in HP (meat and non-meat), but I doubt that'll be the default. As always, play as what like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></li> </ul></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5955709, member: 6668292"] To me, the quote pretty clearly states that there is still a "hit" within the fiction, though. It says "and the ability to turn a serious blow into a less serious one." A less serious what? A less serious blow. What is a blow? It's a connection. It can be a "glancing blow", but it's still a physical connection. With that in mind, I'd disagree with permerton's take on this potentially being "dodging" or "arrow cutting." And, I might disagree with your take on it, if you think it means "reducing the effect of a given hit" to the point of saying "the hit never happened." Now, don't get me wrong, when I ran 3.X, I would say "you are barely able to knock the strike aside" at times, and have them mark HP off. So, I get this side of the conversation (so much so that I went with a HP (wound) / THP (fatigue/skill) split in hit points, where HP recovers after a long time, but THP recovers quickly). However, I think that the language which describes hit point damage in 3.X is pretty clear. It's reducing a blow, yes, but it's not full-on Plot Armor. HP represents your ability to turn a hit that connects into a less serious hit, not your ability to land on a pile of feathers, completely dodge, get divine intervention, or the like (which means that certain effects have all sorts of weird interactions in 3.X, like falling damage, being immersed in lava, etc., unless you [I]really[/I] stress the "the ability to take physical punishment and keep going" aspect of hit points). That HP model definitely has problems when it comes to having an extremely diverse narrative, and I understand the want for a more dynamic mechanic (HP is Plot Armor). Again, I don't know how much I like a "default" being chosen in 5e; maybe they should just go with "HP has meant these things over time: [list]. Choose what works best for your group." The obvious problem following this, of course, is designing things that deal HP damage, and things that deal damage (falling, landing on lava) that can't deal with "HP as 3.X defines it" easily. But hey, nobody said this is easy. That's why I support a split in HP (meat and non-meat), but I doubt that'll be the default. As always, play as what like :)[/list] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Healing Paradox
Top