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The Healing Paradox
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<blockquote data-quote="JamesonCourage" data-source="post: 5956131" data-attributes="member: 6668292"><p>Except that the 3.5 passage didn't say "turned into an inconsequential contact" in its description. It <em>can</em> mean that, or it can mean "a bad flesh wound that's a few inches deep near your shoulder, but you're pressing through it." Think Inigo Montoya's wounds at the hands of the Six-Fingered Man in their final confrontation. On the other hand, it can be described as "merely a nick" on it fits the 3.5 description fine, too. It's got <em>some</em> versatility in it.</p><p></p><p>Inigo Montoya got stabbed three times (dagger to stomach, sword to shoulder, sword to arm), and not many people complain about getting pulled out of the movie. Getting flesh wounds in movie that heal in a week and a half (or are sore, but no longer a big deal) is passable in a lot of fantasy fiction, as is getting stabbed and pressing through it. People have said in the past "any mechanic that prevents <em>this</em> from happening [referencing the above scene] is something I don't support." Well, the 3.5 take can allow for it (especially with some sort of dazed or nauseated effect on the dagger throw).</p><p></p><p>The 3.5 description is limiting in some areas, and can cause some verisimilitude issues (falling damage, getting shot by 10 guys in a firing squad and living, etc.). It has its problems. However, the description as presented can mean "you heal overnight" makes sense (you only got bruises or cuts), or "you don't heal overnight; it's going to take days" (you got stabbed three times, but powered through it). You can definitely prefer either one, and the description, as it stands, leaves room for either healing rate to make sense (based on the description of wounds given).</p><p></p><p>But, that just leads us back in circles again. To me, it's a campaign pacing issue as well, but this bleeds over to casting healing spells or teleportation access, etc. In the end, we're just talking about preference, and I prefer two split HP pools. I don't think it'll happen, but me saying "you parry the attack, but it was close" and still marking off some PC hit points definitely means that the 3.5 version of damage and HP wasn't perfect to me.</p><p></p><p>If you're significantly wounded (stabbed three times), then I prefer it. If that's not the case (the wounds were scratches and bruises), then I don't mind one way or the other, except when it comes to pacing. As always, play what you like <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5956131, member: 6668292"] Except that the 3.5 passage didn't say "turned into an inconsequential contact" in its description. It [I]can[/I] mean that, or it can mean "a bad flesh wound that's a few inches deep near your shoulder, but you're pressing through it." Think Inigo Montoya's wounds at the hands of the Six-Fingered Man in their final confrontation. On the other hand, it can be described as "merely a nick" on it fits the 3.5 description fine, too. It's got [I]some[/I] versatility in it. Inigo Montoya got stabbed three times (dagger to stomach, sword to shoulder, sword to arm), and not many people complain about getting pulled out of the movie. Getting flesh wounds in movie that heal in a week and a half (or are sore, but no longer a big deal) is passable in a lot of fantasy fiction, as is getting stabbed and pressing through it. People have said in the past "any mechanic that prevents [I]this[/I] from happening [referencing the above scene] is something I don't support." Well, the 3.5 take can allow for it (especially with some sort of dazed or nauseated effect on the dagger throw). The 3.5 description is limiting in some areas, and can cause some verisimilitude issues (falling damage, getting shot by 10 guys in a firing squad and living, etc.). It has its problems. However, the description as presented can mean "you heal overnight" makes sense (you only got bruises or cuts), or "you don't heal overnight; it's going to take days" (you got stabbed three times, but powered through it). You can definitely prefer either one, and the description, as it stands, leaves room for either healing rate to make sense (based on the description of wounds given). But, that just leads us back in circles again. To me, it's a campaign pacing issue as well, but this bleeds over to casting healing spells or teleportation access, etc. In the end, we're just talking about preference, and I prefer two split HP pools. I don't think it'll happen, but me saying "you parry the attack, but it was close" and still marking off some PC hit points definitely means that the 3.5 version of damage and HP wasn't perfect to me. If you're significantly wounded (stabbed three times), then I prefer it. If that's not the case (the wounds were scratches and bruises), then I don't mind one way or the other, except when it comes to pacing. As always, play what you like :) [/QUOTE]
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