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The Healing Paradox
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<blockquote data-quote="Hussar" data-source="post: 5957397" data-attributes="member: 22779"><p>And, I think that this little aside about Rolemaster illustrates why some groups have a problem with very low level play where the PC's aren't very durable. Most of the time, the DM has to play with kid gloves at the outset simply because whacking 1st level PC's is too easy. And, sure, you can just roll up another one, but, that has all sorts of problems as well - detachment from the character/campaign being one - and it enforces a fairly specific playstyle - ie. the group probably shouldn't bother with much of a character until about 3rd level when a stray arrow won't kill your character outright.</p><p></p><p>There's nothing wrong with this playstyle, mind you. I've certainly enjoyed it. But, as D&D got more complex, particularly in the area of chargen, disposable characters becomes a bigger and bigger PITA. And, to be honest, I want to play my character right at the beginning. I don't want to wait ten or fifteen sessions before bothering to get attached to the character. Not anymore at any rate.</p><p></p><p>Sure, we could simply start at 3rd level. That's true. Then again, those who want weaker characters can simply roll hit points. It works either way. Your 4e character gets X hp, instead of X+Con. Done. There, now I've got my weak 1st level character again.</p><p></p><p>These are pretty minor issues to be honest. It's too easy to fix this to taste to really worry about IMO.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5957397, member: 22779"] And, I think that this little aside about Rolemaster illustrates why some groups have a problem with very low level play where the PC's aren't very durable. Most of the time, the DM has to play with kid gloves at the outset simply because whacking 1st level PC's is too easy. And, sure, you can just roll up another one, but, that has all sorts of problems as well - detachment from the character/campaign being one - and it enforces a fairly specific playstyle - ie. the group probably shouldn't bother with much of a character until about 3rd level when a stray arrow won't kill your character outright. There's nothing wrong with this playstyle, mind you. I've certainly enjoyed it. But, as D&D got more complex, particularly in the area of chargen, disposable characters becomes a bigger and bigger PITA. And, to be honest, I want to play my character right at the beginning. I don't want to wait ten or fifteen sessions before bothering to get attached to the character. Not anymore at any rate. Sure, we could simply start at 3rd level. That's true. Then again, those who want weaker characters can simply roll hit points. It works either way. Your 4e character gets X hp, instead of X+Con. Done. There, now I've got my weak 1st level character again. These are pretty minor issues to be honest. It's too easy to fix this to taste to really worry about IMO. [/QUOTE]
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