Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
The Healing Spirit Nerf=Complete Overkill
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 8187887" data-attributes="member: 2629"><p>If you're not seeing 6-8 encounters per day/LR - talk to your DM. See if that is something the players and DM want to try out.</p><p></p><p>Techniques for moving towards it:</p><p></p><p>* Rolling encounters - Encounter one takes place with the orcs in the entry of the dungeon. Unless the PCs are stealthy in their assassination of these orcs, the orcs in the next room will pick up their weapons, and come to the battle starting on the third (or fourth) round. The PCs will nearly eliminate the first group of orcs before that second comes. This prevents any rest between encounters.</p><p></p><p>* Time pressures - The PCs have 8 encounters between them and the finish line, and they know that something bad will happen in 90 minutes if they do not get there. </p><p></p><p>* No place to rest - The PCs are being hunted and there is no place to rest. This can be overcome with Rope Trick or Tiny Hut, obviously, but for parties without those options, it works.</p><p></p><p>* Into the Unknown - When the PCs do not know whether they're going to lose out if they rest, they may be more hesitant to rest so often. Don't let them know that the BBEG is going to escape in 90 minutes - but when they get to the end of the dungeon they discover he escaped while they took their long rest, the next time they decide to rest you can remind them that the world moves on when they rest, like when the BBEG escaped, ....</p><p></p><p>I'm not particularly worried about Healing Spirit. But versions were/are fine.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8187887, member: 2629"] If you're not seeing 6-8 encounters per day/LR - talk to your DM. See if that is something the players and DM want to try out. Techniques for moving towards it: * Rolling encounters - Encounter one takes place with the orcs in the entry of the dungeon. Unless the PCs are stealthy in their assassination of these orcs, the orcs in the next room will pick up their weapons, and come to the battle starting on the third (or fourth) round. The PCs will nearly eliminate the first group of orcs before that second comes. This prevents any rest between encounters. * Time pressures - The PCs have 8 encounters between them and the finish line, and they know that something bad will happen in 90 minutes if they do not get there. * No place to rest - The PCs are being hunted and there is no place to rest. This can be overcome with Rope Trick or Tiny Hut, obviously, but for parties without those options, it works. * Into the Unknown - When the PCs do not know whether they're going to lose out if they rest, they may be more hesitant to rest so often. Don't let them know that the BBEG is going to escape in 90 minutes - but when they get to the end of the dungeon they discover he escaped while they took their long rest, the next time they decide to rest you can remind them that the world moves on when they rest, like when the BBEG escaped, .... I'm not particularly worried about Healing Spirit. But versions were/are fine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Healing Spirit Nerf=Complete Overkill
Top