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The Healing Spirit Nerf=Complete Overkill
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<blockquote data-quote="Flamestrike" data-source="post: 8188235" data-attributes="member: 6788736"><p>Not really.</p><p></p><p>As long as you're getting 2 short rests to every long rest, the classes largely balance, and you only need 3 encounters for that.</p><p></p><p></p><p>But... no-one is saying 6-8/ 2 short rests per long rest is 'sacrosanct'.</p><p></p><p>We're only saying that the balance is largely maintained as long as you keep to that median, and the math of the game (and simple anecdotal evidence) demonstrates that.</p><p></p><p>There is nothing wrong with running single Deadly+++ encounter days from time to time, or running single meatgrinder days of 12 or more encounters, with no time to long rest (or the rest being interrupted with more encounters). In fact, that's a good thing (as it allows different classes to shine, and it moves the spotlight around).</p><p></p><p>There is a wealth of evidence not just in the math, but also from experience that the 6 encounter/ 2 short rest balancing point is a truism. How many threads have you seen where people complain about long rest classes (Paladins, Casters) dominating short rest ones (Warlocks, Monks, Fighters)?</p><p></p><p>And how often is the cause always (once you dig a bit deeper) down to 'I only run 1-2 encounter adventuring days most of the time' or 'the party never short rest' or both, in some combination?</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8188235, member: 6788736"] Not really. As long as you're getting 2 short rests to every long rest, the classes largely balance, and you only need 3 encounters for that. But... no-one is saying 6-8/ 2 short rests per long rest is 'sacrosanct'. We're only saying that the balance is largely maintained as long as you keep to that median, and the math of the game (and simple anecdotal evidence) demonstrates that. There is nothing wrong with running single Deadly+++ encounter days from time to time, or running single meatgrinder days of 12 or more encounters, with no time to long rest (or the rest being interrupted with more encounters). In fact, that's a good thing (as it allows different classes to shine, and it moves the spotlight around). There is a wealth of evidence not just in the math, but also from experience that the 6 encounter/ 2 short rest balancing point is a truism. How many threads have you seen where people complain about long rest classes (Paladins, Casters) dominating short rest ones (Warlocks, Monks, Fighters)? And how often is the cause always (once you dig a bit deeper) down to 'I only run 1-2 encounter adventuring days most of the time' or 'the party never short rest' or both, in some combination? [/QUOTE]
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