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*Dungeons & Dragons
The Healing Spirit Nerf=Complete Overkill
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8188387" data-attributes="member: 6802951"><p>In my decades of playing D&D, I have <em>never </em>played in a game where long rests are limited to sessions or vice versa.</p><p>Sometimes it is convenient to end a session at a long rest, if the timing matches, particularly if the group has levelled up. However never been determined by that.</p><p>I <em>have</em> encountered games that do do it, however given the sample size I'd say pretty solidly less than 10%.</p><p></p><p></p><p>Its a good guideline. As a DM learns, they can aim for more nuanced targets like "Even the casters are down to at-will attacks for 1/3rd of the time" on average or similar. Its in the same way that the CR system is aimed for a new DM designing encounters for new players.</p><p></p><p></p><p>That is essentially how I used it for a druid I played. Not a houserule, since the DM hadn't made a ruling on it. It was often my go-to concentration spell in combat and not encouraging a conga-line in the middle of a fight seemed sensible while still getting good use out of the spell without abusing it.</p><p></p><p></p><p>That isn't quite the case. 2-3 encounters a day, even with short rests in between, will still <em>massively </em>favour primary casters over most other characters.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8188387, member: 6802951"] In my decades of playing D&D, I have [I]never [/I]played in a game where long rests are limited to sessions or vice versa. Sometimes it is convenient to end a session at a long rest, if the timing matches, particularly if the group has levelled up. However never been determined by that. I [I]have[/I] encountered games that do do it, however given the sample size I'd say pretty solidly less than 10%. Its a good guideline. As a DM learns, they can aim for more nuanced targets like "Even the casters are down to at-will attacks for 1/3rd of the time" on average or similar. Its in the same way that the CR system is aimed for a new DM designing encounters for new players. That is essentially how I used it for a druid I played. Not a houserule, since the DM hadn't made a ruling on it. It was often my go-to concentration spell in combat and not encouraging a conga-line in the middle of a fight seemed sensible while still getting good use out of the spell without abusing it. That isn't quite the case. 2-3 encounters a day, even with short rests in between, will still [I]massively [/I]favour primary casters over most other characters. [/QUOTE]
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