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*Dungeons & Dragons
The Healing Spirit Nerf=Complete Overkill
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<blockquote data-quote="Bacon Bits" data-source="post: 8188426" data-attributes="member: 6777737"><p>No, that's the tail wagging the dog. If the game doesn't fit into the lives of the people who play it, the game fails. I reject the notion that the game is birthed whole and fully grown from a gash in Jeremy Crawford's head, and players must mold their play preferences into the game. I say the game must be designed from it's outset as supporting the logistics of getting a group together to play, and if the game doesn't do that particularly well then it's a particularly poor example of a TTRPG.</p><p></p><p></p><p></p><p>It's not remotely difficult. All you need to do is plan an appropriate number of encounters and it runs itself. The players will naturally start looking for places to long rest near the end of the evening once they're old enough to know how long the session will actually last.</p><p></p><p>I think the game communicates pretty clearly that designers expect the PCs to rest when they choose to. They've been given a broad array of tools to make it safe to rest in essentially any circumstance. It requires some contrivance to deny them the ability to long rest, not that there hasn't been a constant stream of DMs asking to do just that since day 1.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8188426, member: 6777737"] No, that's the tail wagging the dog. If the game doesn't fit into the lives of the people who play it, the game fails. I reject the notion that the game is birthed whole and fully grown from a gash in Jeremy Crawford's head, and players must mold their play preferences into the game. I say the game must be designed from it's outset as supporting the logistics of getting a group together to play, and if the game doesn't do that particularly well then it's a particularly poor example of a TTRPG. It's not remotely difficult. All you need to do is plan an appropriate number of encounters and it runs itself. The players will naturally start looking for places to long rest near the end of the evening once they're old enough to know how long the session will actually last. I think the game communicates pretty clearly that designers expect the PCs to rest when they choose to. They've been given a broad array of tools to make it safe to rest in essentially any circumstance. It requires some contrivance to deny them the ability to long rest, not that there hasn't been a constant stream of DMs asking to do just that since day 1. [/QUOTE]
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The Healing Spirit Nerf=Complete Overkill
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