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General Tabletop Discussion
*Dungeons & Dragons
The Healing Spirit Nerf=Complete Overkill
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8188525" data-attributes="member: 6802951"><p>No, but we are talking averages here. Having a couple of 2-encounter days to spotlight the wizard is fine, as is a couple of 12-encounter slogs where the rogue and fighter can shine. If the party get used to only 3 encounters a day, with occasional stretches to 5, and more than that being an outlier, they will plan around it. At tier 1 this really isn't an issue. When you get into tiers 2 and 3 balance concerns can start to make players feel like they aren't contributing.</p><p></p><p> I'm sure it isn't difficult, and that many of your players are old enough to know how the session will last. I'm simply pointing out that my experience contradicts your claim that most groups end the session on a long rest.</p><p></p><p> I do not get that impression from the game. To me, the "5 minute work day" or whatever the saying is, causes issues that have knock-on effects to player enjoyment. I do not believe that the game is designed with it in mind.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8188525, member: 6802951"] No, but we are talking averages here. Having a couple of 2-encounter days to spotlight the wizard is fine, as is a couple of 12-encounter slogs where the rogue and fighter can shine. If the party get used to only 3 encounters a day, with occasional stretches to 5, and more than that being an outlier, they will plan around it. At tier 1 this really isn't an issue. When you get into tiers 2 and 3 balance concerns can start to make players feel like they aren't contributing. I'm sure it isn't difficult, and that many of your players are old enough to know how the session will last. I'm simply pointing out that my experience contradicts your claim that most groups end the session on a long rest. I do not get that impression from the game. To me, the "5 minute work day" or whatever the saying is, causes issues that have knock-on effects to player enjoyment. I do not believe that the game is designed with it in mind. [/QUOTE]
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The Healing Spirit Nerf=Complete Overkill
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