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The Healing Spirit Nerf=Complete Overkill
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<blockquote data-quote="Ruin Explorer" data-source="post: 8188876" data-attributes="member: 18"><p>Yeah I suspect that's right but, like, I'm playing with mostly grogs, who know the rules really well, and I've not seen many "10 minute" medium encounters with 4-5 characters (I have with 2 characters and appropriately lower enemy numbers). Yeah if the enemy are simple and few in number, and everyone is low level, it might happen, especially if everyone is like, flooring it, rolling immediately, being 100% ready every time their turn hits, not roleplaying much/at all, and so on, you might get it, but it's not realistic for most groups, I'd suggest.</p><p></p><p></p><p></p><p>Yeah this is what happens when you listen to playtesters (who are disproportionately serious-minded, simulationist-oriented grogs) rather than using your own actual brain. To be fair to WotC, they were kind of making 5E as an "apology edition", so they did really want those grogs who might otherwise go with PF to like it, and made compromises they probably wouldn't have otherwise. Faustian bargains, a more dramatic fellow might say.</p><p></p><p></p><p></p><p>That helps with the relative balance between the two, but it's not the typical approach and has limited applicability (it only works for dungeons with wandering monsters), I'd say. It also doesn't address the issue that because short rests are 1hr, they are still disfavoured. We all know players. However low the frequency, if you make a random encounter check on every Short Rest, they will remember the one time bad monsters turned up forever, and not want to do it. Whereas if, as you suggest, an SR was 5 minute or 10 minutes, in anything but the most bustling hell-pit of a dungeon, you definitely wouldn't roll - indeed it would basically be the huffing and puffing after the combat, people would take them regularly.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8188876, member: 18"] Yeah I suspect that's right but, like, I'm playing with mostly grogs, who know the rules really well, and I've not seen many "10 minute" medium encounters with 4-5 characters (I have with 2 characters and appropriately lower enemy numbers). Yeah if the enemy are simple and few in number, and everyone is low level, it might happen, especially if everyone is like, flooring it, rolling immediately, being 100% ready every time their turn hits, not roleplaying much/at all, and so on, you might get it, but it's not realistic for most groups, I'd suggest. Yeah this is what happens when you listen to playtesters (who are disproportionately serious-minded, simulationist-oriented grogs) rather than using your own actual brain. To be fair to WotC, they were kind of making 5E as an "apology edition", so they did really want those grogs who might otherwise go with PF to like it, and made compromises they probably wouldn't have otherwise. Faustian bargains, a more dramatic fellow might say. That helps with the relative balance between the two, but it's not the typical approach and has limited applicability (it only works for dungeons with wandering monsters), I'd say. It also doesn't address the issue that because short rests are 1hr, they are still disfavoured. We all know players. However low the frequency, if you make a random encounter check on every Short Rest, they will remember the one time bad monsters turned up forever, and not want to do it. Whereas if, as you suggest, an SR was 5 minute or 10 minutes, in anything but the most bustling hell-pit of a dungeon, you definitely wouldn't roll - indeed it would basically be the huffing and puffing after the combat, people would take them regularly. [/QUOTE]
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