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The Healing Spirit Nerf=Complete Overkill
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<blockquote data-quote="Ruin Explorer" data-source="post: 8188933" data-attributes="member: 18"><p>I think the issue for me is, that was clearly the aim, but the number of times when it's actually any kind of interesting choice is, in reality, really low, in my experience. Usually it's either we could go on, and just the Warlock and the Fighter (or similar) are weeping - and it's crocodile tears for the Warlock because even without another short rest he's a badass, or we're so messed up we hard require a way to get HP back, and would prefer a long rest, but it seems dramatically inappropriate to walk to a safe area and catch some zees, and we're just doing it to spend HD. If we do get a random encounter encounter in that situation it just feels cheap, too - especially if it's anything less than 150% plausible.</p><p></p><p>And re: the ticking clock, I agree, but it's weird, because it's never spelled out in 5E book (or even really hinted at, I think), and it's antithetical to how a lot of D&D is played - including some official stuff!</p><p></p><p>Roll on 6E I guess!</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8188933, member: 18"] I think the issue for me is, that was clearly the aim, but the number of times when it's actually any kind of interesting choice is, in reality, really low, in my experience. Usually it's either we could go on, and just the Warlock and the Fighter (or similar) are weeping - and it's crocodile tears for the Warlock because even without another short rest he's a badass, or we're so messed up we hard require a way to get HP back, and would prefer a long rest, but it seems dramatically inappropriate to walk to a safe area and catch some zees, and we're just doing it to spend HD. If we do get a random encounter encounter in that situation it just feels cheap, too - especially if it's anything less than 150% plausible. And re: the ticking clock, I agree, but it's weird, because it's never spelled out in 5E book (or even really hinted at, I think), and it's antithetical to how a lot of D&D is played - including some official stuff! Roll on 6E I guess! [/QUOTE]
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The Healing Spirit Nerf=Complete Overkill
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