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General Tabletop Discussion
*Dungeons & Dragons
The Healing Spirit Nerf=Complete Overkill
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<blockquote data-quote="auburn2" data-source="post: 8190980" data-attributes="member: 6855259"><p>IMO it may be more powerful than other healing spells but it is not op compared to other spells in general. Most healing spells are a waste to start with. The only healing spell people commonly take at my table is healing word. For in-combat healing it uses a bonus action, making it better than cure wounds. Healing spirit uses a BA too, but it takes concentration provides less hp immediately and is going to be difficult for more than one person to use.</p><p></p><p>The big problem with healing spirit is it in one location, meaning it is difficult to get to the people that need it. If you set it up as an aid station few players in combat are going to be able to use it. Fore example, the barbarian has to disengage walk over to where the healing spirit is get under it, get his 4 hit point boost and then go back in battle. Oh and he lost his rage too because he did not attack anyone for a turn. You can move it on top of one player and that player will get 4 points a turn, which is good but at the cost of concentration, and if you do that only one player will be using it every turn. For a 2nd level slot and your concentration is 4hp a round better than bless with four different members getting a 1d4 on every single attack and save? Probably not. </p><p></p><p>Instead of healing spirit, you could let loose with healing word and at 2nd level give that Barbarian an instant 10hp while also maintaining concentration on something else. That is 3 rounds or so worth of healing spirit.</p><p></p><p>Out of combat it is a complete waste of a spell, as you said there are other methods of healing that are generally better and don't cost a slot.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8190980, member: 6855259"] IMO it may be more powerful than other healing spells but it is not op compared to other spells in general. Most healing spells are a waste to start with. The only healing spell people commonly take at my table is healing word. For in-combat healing it uses a bonus action, making it better than cure wounds. Healing spirit uses a BA too, but it takes concentration provides less hp immediately and is going to be difficult for more than one person to use. The big problem with healing spirit is it in one location, meaning it is difficult to get to the people that need it. If you set it up as an aid station few players in combat are going to be able to use it. Fore example, the barbarian has to disengage walk over to where the healing spirit is get under it, get his 4 hit point boost and then go back in battle. Oh and he lost his rage too because he did not attack anyone for a turn. You can move it on top of one player and that player will get 4 points a turn, which is good but at the cost of concentration, and if you do that only one player will be using it every turn. For a 2nd level slot and your concentration is 4hp a round better than bless with four different members getting a 1d4 on every single attack and save? Probably not. Instead of healing spirit, you could let loose with healing word and at 2nd level give that Barbarian an instant 10hp while also maintaining concentration on something else. That is 3 rounds or so worth of healing spirit. Out of combat it is a complete waste of a spell, as you said there are other methods of healing that are generally better and don't cost a slot. [/QUOTE]
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