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<blockquote data-quote="Li Shenron" data-source="post: 5812709" data-attributes="member: 1465"><p>Cool idea. Could this be implemented in a way reminiscing of AD&D long (1min?) turns?</p><p></p><p>Maybe something like the following trace:</p><p></p><p>1- the fight starts, surprise is resolved, if necessary a detailed surprise round can be run</p><p></p><p>2- the DM declares that this fight will be "simplified" because it's not of major importance, <strong>turns</strong> will be used instead of <strong>rounds</strong></p><p></p><p>3- <strong>in each turn</strong>:</p><p>3a- initiative is rolled</p><p>3b- all players declares in advance what their PCs intend to do during the turn (some "IF" clauses may be allowed, but the DM can limit them if they're too many or too detailed); there are limits e.g. on how many spells can be cast, depending on how many rounds equal one turn</p><p>3c- actions are resolved by the DM, the resolution is not detailed and no dice are rolled <em>unless</em> some key event may happen or to represent the magnitute of effect (e.g. fighter rolls 2d6 to check how many goblins he killed, wizard rolls to see if the "big" spell cast at the goblin chief succeeded, rogue rolls a Dex check to avoid the poison arrow)</p><p>3d- end of round, both sides make major decisions such as withdraw, surrender, regroup, or continue</p><p></p><p>Maybe if the designers could pick a good turn/rounds rate, it may not be too hard to make the outcome of a simplified combat approximate the outcome of a detailed combat of equivalent length.</p><p></p><p>And we would have both AD&D-styled and 3e/4e-styled combats in the same adventure <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5812709, member: 1465"] Cool idea. Could this be implemented in a way reminiscing of AD&D long (1min?) turns? Maybe something like the following trace: 1- the fight starts, surprise is resolved, if necessary a detailed surprise round can be run 2- the DM declares that this fight will be "simplified" because it's not of major importance, [B]turns[/B] will be used instead of [B]rounds[/B] 3- [B]in each turn[/B]: 3a- initiative is rolled 3b- all players declares in advance what their PCs intend to do during the turn (some "IF" clauses may be allowed, but the DM can limit them if they're too many or too detailed); there are limits e.g. on how many spells can be cast, depending on how many rounds equal one turn 3c- actions are resolved by the DM, the resolution is not detailed and no dice are rolled [I]unless[/I] some key event may happen or to represent the magnitute of effect (e.g. fighter rolls 2d6 to check how many goblins he killed, wizard rolls to see if the "big" spell cast at the goblin chief succeeded, rogue rolls a Dex check to avoid the poison arrow) 3d- end of round, both sides make major decisions such as withdraw, surrender, regroup, or continue Maybe if the designers could pick a good turn/rounds rate, it may not be too hard to make the outcome of a simplified combat approximate the outcome of a detailed combat of equivalent length. And we would have both AD&D-styled and 3e/4e-styled combats in the same adventure :cool: [/QUOTE]
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