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<blockquote data-quote="CleverNickName" data-source="post: 5814324" data-attributes="member: 50987"><p>I put a little bit more thought into my original post, and this is what I came up with.</p><p></p><p>First, we will start with the Rules Cyclopedia. Go on, get your copy from the shelf...I'll wait. Oh, and we will need you to pull up the 3.5E SRD in another browser window, too.</p><p></p><p>Got it? Cool. Flip through it with me, now.</p><p></p><p>1. On page 6, delete the bit about "Prime Requisites" and add a step called "Choose a Race." Then copy the flavor text and special abilities for the Dwarf, Elf, and Halfling (pages 23-27) here. Races are done.</p><p></p><p>What? I thought you were following along. Come on, go get your books and let's do this thing.</p><p></p><p>2. Pages 13-31: Replace the character advancement tables for each class with the ones from the d20 System. Resist the urge to "update" or "revise" the abilities shown in the Rules Cyclopedia...they are fine. We just want the BAT and the save throws. Everything else in the RC entry gets added to the table, unchanged.</p><p></p><p>3. (Optional) Page 31: add the Multiclassing rules from d20...just the parts about adding the BAT and Saves together. We don't need anything else.</p><p></p><p>4. Pages 67, 68, and 137: use the d20 System's armor modifiers. Resist the urge to "fix" encumbrance and cost.</p><p></p><p>5. Pages 105-108: replace the THAC0 tables and RC text with the d20 System's rules for combat ONLY. Resist the temptation to add anything else like space/reach, grappling, tripping, and flanking. We don't need it.</p><p></p><p>6. Page 109: delete the save throw table, and replace it with the save throw write-up from the d20 System. As always, resist the urge to add anything else. All we are looking for here is a blurb that says "this is how to make a save throw."</p><p></p><p>7. Page 130: add a paragraph or two about choosing a race.</p><p></p><p>8. Pages 156 - 213: Give each monster a BAT score and Save Throws from the character tables, according to its current "Save As:" entry or its Hit Dice, whichever is higher. If the monster has 4 HD but saves at F:8, for example, give it the base save throws and attack bonus of an 8th level fighter. If something looks fishy, just use your best judgment. Then walk away. Resist the urge to "help" by adding ability scores, subtypes, size modifiers, and the like.</p><p></p><p>Boom. Done.</p><p></p><p>Okay, I admit that I didn't go through the Rules Cyclopedia page-by-page; I just used the table of contents to find the major parts that would need to be adapted. There would be a considerable amount of effort left over, to carry those 8 changes through the entire book. But as long as we can resist the urge to add stuff, the end result would be about as close to ideal as I could ever hope for.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 5814324, member: 50987"] I put a little bit more thought into my original post, and this is what I came up with. First, we will start with the Rules Cyclopedia. Go on, get your copy from the shelf...I'll wait. Oh, and we will need you to pull up the 3.5E SRD in another browser window, too. Got it? Cool. Flip through it with me, now. 1. On page 6, delete the bit about "Prime Requisites" and add a step called "Choose a Race." Then copy the flavor text and special abilities for the Dwarf, Elf, and Halfling (pages 23-27) here. Races are done. What? I thought you were following along. Come on, go get your books and let's do this thing. 2. Pages 13-31: Replace the character advancement tables for each class with the ones from the d20 System. Resist the urge to "update" or "revise" the abilities shown in the Rules Cyclopedia...they are fine. We just want the BAT and the save throws. Everything else in the RC entry gets added to the table, unchanged. 3. (Optional) Page 31: add the Multiclassing rules from d20...just the parts about adding the BAT and Saves together. We don't need anything else. 4. Pages 67, 68, and 137: use the d20 System's armor modifiers. Resist the urge to "fix" encumbrance and cost. 5. Pages 105-108: replace the THAC0 tables and RC text with the d20 System's rules for combat ONLY. Resist the temptation to add anything else like space/reach, grappling, tripping, and flanking. We don't need it. 6. Page 109: delete the save throw table, and replace it with the save throw write-up from the d20 System. As always, resist the urge to add anything else. All we are looking for here is a blurb that says "this is how to make a save throw." 7. Page 130: add a paragraph or two about choosing a race. 8. Pages 156 - 213: Give each monster a BAT score and Save Throws from the character tables, according to its current "Save As:" entry or its Hit Dice, whichever is higher. If the monster has 4 HD but saves at F:8, for example, give it the base save throws and attack bonus of an 8th level fighter. If something looks fishy, just use your best judgment. Then walk away. Resist the urge to "help" by adding ability scores, subtypes, size modifiers, and the like. Boom. Done. Okay, I admit that I didn't go through the Rules Cyclopedia page-by-page; I just used the table of contents to find the major parts that would need to be adapted. There would be a considerable amount of effort left over, to carry those 8 changes through the entire book. But as long as we can resist the urge to add stuff, the end result would be about as close to ideal as I could ever hope for. [/QUOTE]
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