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The Heir Apparent [4e]
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<blockquote data-quote="Quickleaf" data-source="post: 4906247" data-attributes="member: 20323"><p>The story so far...</p><p></p><p>PCs are asked by the Lord Warden Markelhay to investigate a drowned redcoat - one of the king's soldiers sent to find the Crown Prince's son - washed up along the docks. Determining that he was killed by his fellows, they face a group of redcoats and rescue a boy named Arslein. After interrogating the redcoat captain Cadeyrn they learn that there is a faction within the redcoats that has sworn allegiance to the Crown Prince, and that captain Cadeyrn is a loyalist to the king. When the boy gets a premonition that his "mother", the witch caretaker Morae, is in trouble they go to the Witchlight Fens. Braseis, a redcoat commander loyal to the Crown Prince narrowly beats them to the witch's cottage and a battle breaks out, with the PCs winning the day and routing the redcoats. Of course, it turns out that Arslein is the Crown Prince's son...</p><p></p><p>The PCs are in a dangerous position, having killed a large number of redcoats. The Lord Warden can't protect them without causing major fallout with the king. Cadeyrn (who assumed command of the remaining redcoats) warns them that more will come looking for the boy; he also advises them that a sleazy rogue who worked with Braseis has fled south (this is Fayne's mentor-nemesis). The witch Morae knows of a druid sanctuary to the south which she believes will hide the boy heir. The boy asks them if they will protect him and be his knights.</p><p></p><p>Assuming the PCs don't do something unexpected like try to ransom the boy or ride to the Crown Prince's palace in disguise, they head south. En route the PCs become heroes for an over-taxed and down-trodden town, witnessing the evil of the Crown Prince's magistrate at the edges of the kingdom, and gaining some clues about the Crown Prince's machinations at home. The adventure will have something of a western vibe, with a band of vile henchmen haranguing the PCs until the showdown.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4906247, member: 20323"] The story so far... PCs are asked by the Lord Warden Markelhay to investigate a drowned redcoat - one of the king's soldiers sent to find the Crown Prince's son - washed up along the docks. Determining that he was killed by his fellows, they face a group of redcoats and rescue a boy named Arslein. After interrogating the redcoat captain Cadeyrn they learn that there is a faction within the redcoats that has sworn allegiance to the Crown Prince, and that captain Cadeyrn is a loyalist to the king. When the boy gets a premonition that his "mother", the witch caretaker Morae, is in trouble they go to the Witchlight Fens. Braseis, a redcoat commander loyal to the Crown Prince narrowly beats them to the witch's cottage and a battle breaks out, with the PCs winning the day and routing the redcoats. Of course, it turns out that Arslein is the Crown Prince's son... The PCs are in a dangerous position, having killed a large number of redcoats. The Lord Warden can't protect them without causing major fallout with the king. Cadeyrn (who assumed command of the remaining redcoats) warns them that more will come looking for the boy; he also advises them that a sleazy rogue who worked with Braseis has fled south (this is Fayne's mentor-nemesis). The witch Morae knows of a druid sanctuary to the south which she believes will hide the boy heir. The boy asks them if they will protect him and be his knights. Assuming the PCs don't do something unexpected like try to ransom the boy or ride to the Crown Prince's palace in disguise, they head south. En route the PCs become heroes for an over-taxed and down-trodden town, witnessing the evil of the Crown Prince's magistrate at the edges of the kingdom, and gaining some clues about the Crown Prince's machinations at home. The adventure will have something of a western vibe, with a band of vile henchmen haranguing the PCs until the showdown. [/QUOTE]
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