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The Heir Apparent [4e]
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<blockquote data-quote="Quickleaf" data-source="post: 4911033" data-attributes="member: 20323"><p>Preparing for the next adventure and I think a <span style="color: darkorange">magical mcguffin</span> is in order...</p><p></p><p><strong>Executioner's Tax</strong></p><p>PCs journey south to deliver the boy heir Arslein to druids for sanctuary. En route they arrive at Three Rivers region, only to find their contact hanging in the gallows for tax resistance. People of the region suffer under the oppressive taxes and assorted wickedness of the magistrate Oskell Velimna, and it's up to the PCs to investigate and topple the magistrate. Incidentally, the magistrate is beholding to the Crown Prince for his position and is organizing a deal with an ambassador from Suleistarn... one "witching" child per year in exchange for <span style="color: DarkOrange">magical mcguffin</span> of interest to the Prince.</p><p></p><p><strong>THREE RIVERS</strong></p><p>A large trading town at the confluence of the Rivers Nentir, Mercy, and Epona, bordering the magocratic Suleistarn.</p><p><strong>Population:</strong> 1,950; roughly 1,200 live in the farmlands that are scattered throughout the region. Humans are dominant, with gnomes enjoying an advantaged position, while dwarves and halflings are down-trodden, and elves extremely unwelcome & regarded as savage rebels and thieves.</p><p><strong>Government:</strong> Magistrate Oskell Velimna controls the executive and judicial aspects of government, aided by a cadre of vile henchmen. He is responsible for gathering taxes for the king, and protecting the people from elven rebels and monsters. He also offers families with "witching" children protection from the witch-finders of Suleistarn...at a price.</p><p><strong>Defense:</strong> A posse of six villains serves the magistrate: his half-orc bodyguard Xovaln, the ruthless sheriff Pereghas, the cocky spellslinger Keldan, the tieflings Ivanos & Kasandra, and recently the rogue knife-fighter Victor. The sheriff oversees the guard, 75 fighting men who mostly ensure that taxes are paid and the flow of trade is uninterrupted.</p><p><strong>Inns:</strong> Inn at Three Rivers (converted mill at rivers' confluence run by the gnome Nobwick), Wyn's Respite (connected to Flint & Whisker)</p><p><strong>Taverns:</strong> Sojourner Plough (rowdy peasant alehouse), Flint & Whisker (halfling ciderer along river), The Bitter Draught (house of ill repute to get a shady loan...or a dagger in the back) </p><p><strong>Temples:</strong> Temple of the Moon Queen (where many a parent has prayed for protection of their "witching" child), Temple of the Sun King, Celestine Temple</p><p></p><p>___________________________________________________</p><p></p><p>Also, I did a little sketch of a Galeatian peasant family...helps me get a feel for the setting better to visualize what everyday people look like at work.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4911033, member: 20323"] Preparing for the next adventure and I think a [COLOR="darkorange"]magical mcguffin[/COLOR] is in order... [b]Executioner's Tax[/b] PCs journey south to deliver the boy heir Arslein to druids for sanctuary. En route they arrive at Three Rivers region, only to find their contact hanging in the gallows for tax resistance. People of the region suffer under the oppressive taxes and assorted wickedness of the magistrate Oskell Velimna, and it's up to the PCs to investigate and topple the magistrate. Incidentally, the magistrate is beholding to the Crown Prince for his position and is organizing a deal with an ambassador from Suleistarn... one "witching" child per year in exchange for [COLOR="DarkOrange"]magical mcguffin[/COLOR] of interest to the Prince. [b]THREE RIVERS[/b] A large trading town at the confluence of the Rivers Nentir, Mercy, and Epona, bordering the magocratic Suleistarn. [b]Population:[/b] 1,950; roughly 1,200 live in the farmlands that are scattered throughout the region. Humans are dominant, with gnomes enjoying an advantaged position, while dwarves and halflings are down-trodden, and elves extremely unwelcome & regarded as savage rebels and thieves. [b]Government:[/b] Magistrate Oskell Velimna controls the executive and judicial aspects of government, aided by a cadre of vile henchmen. He is responsible for gathering taxes for the king, and protecting the people from elven rebels and monsters. He also offers families with "witching" children protection from the witch-finders of Suleistarn...at a price. [b]Defense:[/b] A posse of six villains serves the magistrate: his half-orc bodyguard Xovaln, the ruthless sheriff Pereghas, the cocky spellslinger Keldan, the tieflings Ivanos & Kasandra, and recently the rogue knife-fighter Victor. The sheriff oversees the guard, 75 fighting men who mostly ensure that taxes are paid and the flow of trade is uninterrupted. [b]Inns:[/b] Inn at Three Rivers (converted mill at rivers' confluence run by the gnome Nobwick), Wyn's Respite (connected to Flint & Whisker) [b]Taverns:[/b] Sojourner Plough (rowdy peasant alehouse), Flint & Whisker (halfling ciderer along river), The Bitter Draught (house of ill repute to get a shady loan...or a dagger in the back) [b]Temples:[/b] Temple of the Moon Queen (where many a parent has prayed for protection of their "witching" child), Temple of the Sun King, Celestine Temple ___________________________________________________ Also, I did a little sketch of a Galeatian peasant family...helps me get a feel for the setting better to visualize what everyday people look like at work. [/QUOTE]
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