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*Pathfinder & Starfinder
The Hel King Saga, a free Pathfinder 2e sandbox adventure
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<blockquote data-quote="Kadulu" data-source="post: 8101298" data-attributes="member: 7026356"><p>Thank you for your feedback, I have already corrected the errors you have pointed out <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>I wanted the DMs to know about the BBEG as early as possible so they can prepare to introduce him. This is probably coming from my personal preference as a DM, when I run a premade adventure such as this one, I like to give small hints to the PCs about who the BBEG might be. Although they generally don't understand them <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite25" alt=":whistle:" title="Whistling :whistle:" loading="lazy" data-shortname=":whistle:" /></p><p>Now that you say it, I can understand that a DM reading this might feel a lack of suspense and surprise. But, during chapter 2 I want to talk a lot more about Xar'orath and his minion. What you can read in chapter 1 is what I would consider the basics of their plans for the DM to know where the adventure is going. Also, the players are not supposed to hear about Xar'orath during this entire chapter.</p><p></p><p>I completely forgot about the centaurs in Kingmaker, they were so unimportant when I DMed it that I blanked about that <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /></p><p>To be perfectly honest, the cyclops and centaurs were the only creatures I could consider to live in a wild northern land such as the Frozen Frontier... I considered goblins and kobolds in place of the centaurs, but I feel like every adventure of Pathfinder and D&D start with these little morons. I also thought about Boggards, but climate was the problem, and when I tried to implement orcs, I couldn't find a plausible explanation for some creatures from the forest letting them settle where they currently are.</p><p>About the cyclops, I wanted an enemy that could have settled here long ago, this was the obvious choice for the level the PCs are supposed to be at the start of chapter 1. I don't think changing it now would be easy though, I have designed the entire dungeon thinking about giant humanoids. Furthermore, even if the PCs might think the cyclops will be their final enemy, they are wrong <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I should probably add the translations of the main terms of this adventure:</p><p></p><p>Hel = Hell, the underworld</p><p>Skirra = Scare, Frighten, Terrify</p><p>Veikr = the weak, the vulnerable, the ones that need protection</p><p>Skil = the Skilled</p><p>Khief = Chief, leader, master</p><p>Konungr = King</p><p>Kjósa Iver = the Chosen Warrior</p></blockquote><p></p>
[QUOTE="Kadulu, post: 8101298, member: 7026356"] Thank you for your feedback, I have already corrected the errors you have pointed out ;) I wanted the DMs to know about the BBEG as early as possible so they can prepare to introduce him. This is probably coming from my personal preference as a DM, when I run a premade adventure such as this one, I like to give small hints to the PCs about who the BBEG might be. Although they generally don't understand them :whistle: Now that you say it, I can understand that a DM reading this might feel a lack of suspense and surprise. But, during chapter 2 I want to talk a lot more about Xar'orath and his minion. What you can read in chapter 1 is what I would consider the basics of their plans for the DM to know where the adventure is going. Also, the players are not supposed to hear about Xar'orath during this entire chapter. I completely forgot about the centaurs in Kingmaker, they were so unimportant when I DMed it that I blanked about that :eek: To be perfectly honest, the cyclops and centaurs were the only creatures I could consider to live in a wild northern land such as the Frozen Frontier... I considered goblins and kobolds in place of the centaurs, but I feel like every adventure of Pathfinder and D&D start with these little morons. I also thought about Boggards, but climate was the problem, and when I tried to implement orcs, I couldn't find a plausible explanation for some creatures from the forest letting them settle where they currently are. About the cyclops, I wanted an enemy that could have settled here long ago, this was the obvious choice for the level the PCs are supposed to be at the start of chapter 1. I don't think changing it now would be easy though, I have designed the entire dungeon thinking about giant humanoids. Furthermore, even if the PCs might think the cyclops will be their final enemy, they are wrong :) I should probably add the translations of the main terms of this adventure: Hel = Hell, the underworld Skirra = Scare, Frighten, Terrify Veikr = the weak, the vulnerable, the ones that need protection Skil = the Skilled Khief = Chief, leader, master Konungr = King Kjósa Iver = the Chosen Warrior [/QUOTE]
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