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<blockquote data-quote="doctorbadwolf" data-source="post: 7552277" data-attributes="member: 6704184"><p>The two are unrelated, first of all. It's an example, not the point. It's an example from a recent game. Also, the rules in the DMG for working together on a crafting project are essentially the same as working together on an ability check. The same restrictions and logic apply, regardless of any houserule. </p><p></p><p>The point is, we were doing something that required that I make ability checks, and several people worked together (shortening time and cost, as well as providing advantage on one check each) even though none of them but my character could have enchanted a magic sword on their own. Each had a competency that was relevant to the task, and applied that in a way that made sense within the narrative. </p><p></p><p>Second, we use checks because we enjoy the gameplay that results from it. </p><p></p><p>Lastly, trying to prescribe to other people how they should run their game, especially in the tone you've taken here, is crappy behavior.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7552277, member: 6704184"] The two are unrelated, first of all. It's an example, not the point. It's an example from a recent game. Also, the rules in the DMG for working together on a crafting project are essentially the same as working together on an ability check. The same restrictions and logic apply, regardless of any houserule. The point is, we were doing something that required that I make ability checks, and several people worked together (shortening time and cost, as well as providing advantage on one check each) even though none of them but my character could have enchanted a magic sword on their own. Each had a competency that was relevant to the task, and applied that in a way that made sense within the narrative. Second, we use checks because we enjoy the gameplay that results from it. Lastly, trying to prescribe to other people how they should run their game, especially in the tone you've taken here, is crappy behavior. [/QUOTE]
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