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<blockquote data-quote="5ekyu" data-source="post: 7552591" data-attributes="member: 6919838"><p>i tend to see 16s in primary stats at level 1 - which with prof bonus means typically +5. There may be a fighting style that grants +2 to archery for a +2 more for that one bit - but thats class feature in lieu of something else. Of course rogues have expertise for two skills. </p><p></p><p>that said - in "some cases" you can get guidance to help with ability checks and you can get working together and you can have inspire dice etc etc etc... so it really comes down to the party build and focus - if the party *wants to build for it* they can get there.</p><p></p><p>of course, we use standard point buy and if one uses rolls for stats its entirely possible these numbers get skewed.</p><p></p><p>I have not experienced the problems the OP has put forth in actual play - but then again - i actually do not consider it a "problem" at all. I use the DMG "if proficient auto-succeed on an Easy DC unless disadvantages" rule because i see that as a reasonable event, not some sign that something is broken. </p><p></p><p>I mean, while a few posters might see "DC 10 easy and the party can make that" as some game breaking flaw - i think we might have seen more folks weigh in on threeads complaining that the idea of a small chance of failure on "easy" checks for proficient characters (you and my games maybe 510% if they had to roll) is seen as a problem. </p><p></p><p>Can't please everybody - which is why aiming at pleasing most folks is such a good strategy.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7552591, member: 6919838"] i tend to see 16s in primary stats at level 1 - which with prof bonus means typically +5. There may be a fighting style that grants +2 to archery for a +2 more for that one bit - but thats class feature in lieu of something else. Of course rogues have expertise for two skills. that said - in "some cases" you can get guidance to help with ability checks and you can get working together and you can have inspire dice etc etc etc... so it really comes down to the party build and focus - if the party *wants to build for it* they can get there. of course, we use standard point buy and if one uses rolls for stats its entirely possible these numbers get skewed. I have not experienced the problems the OP has put forth in actual play - but then again - i actually do not consider it a "problem" at all. I use the DMG "if proficient auto-succeed on an Easy DC unless disadvantages" rule because i see that as a reasonable event, not some sign that something is broken. I mean, while a few posters might see "DC 10 easy and the party can make that" as some game breaking flaw - i think we might have seen more folks weigh in on threeads complaining that the idea of a small chance of failure on "easy" checks for proficient characters (you and my games maybe 510% if they had to roll) is seen as a problem. Can't please everybody - which is why aiming at pleasing most folks is such a good strategy. [/QUOTE]
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