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<blockquote data-quote="Charlaquin" data-source="post: 7553136" data-attributes="member: 6779196"><p>If it’s not within your power to do it regardless of how many times you try, then there shouldn’t be a roll in the first place. You just fail. </p><p></p><p></p><p>That was my point, if there’s nothing preventing repeat attempts and no time pressure, then there’s no roll.</p><p></p><p></p><p>Right, which is why I conceded that it’s mechanically sound. The trouble is, it’s unsatisfying to see the die come up a 2 and be told that was your character’s best effort. Bull poop it was my best effort, there are 18 numbers I could have rolled that would have represented a better effort if one of them had come up on the die, so clearly that wasn’t my best.</p><p></p><p></p><p>Obviously, but that method of resolving a task with no time pressure is in my opinion a bad one, because it is intensely unsatisfying to players.</p><p></p><p></p><p>Players don’t declare checks, but the do declare their character’s actions. If you tell them they don’t succeed, and they tell you, “ok, we keep trying,” then you’re going to need to tell them why trying again isn’t being resolved the same way as it was the first time they tried, and the answer “because I’m the DM and I said so” is in my opinion a poor one.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7553136, member: 6779196"] If it’s not within your power to do it regardless of how many times you try, then there shouldn’t be a roll in the first place. You just fail. That was my point, if there’s nothing preventing repeat attempts and no time pressure, then there’s no roll. Right, which is why I conceded that it’s mechanically sound. The trouble is, it’s unsatisfying to see the die come up a 2 and be told that was your character’s best effort. Bull poop it was my best effort, there are 18 numbers I could have rolled that would have represented a better effort if one of them had come up on the die, so clearly that wasn’t my best. Obviously, but that method of resolving a task with no time pressure is in my opinion a bad one, because it is intensely unsatisfying to players. Players don’t declare checks, but the do declare their character’s actions. If you tell them they don’t succeed, and they tell you, “ok, we keep trying,” then you’re going to need to tell them why trying again isn’t being resolved the same way as it was the first time they tried, and the answer “because I’m the DM and I said so” is in my opinion a poor one. [/QUOTE]
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