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Story Hour
The Heretic of Wyre - Part II
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<blockquote data-quote="Sepulchrave II" data-source="post: 298507" data-attributes="member: 4303"><p><strong>Intermission</strong></p><p></p><p><strong>Naming Conventions in the Wyre Campaign</strong></p><p></p><p></p><p>This is in answer to a question that someone asked a long, long time ago, but which I hadn’t gotten around to answering. It’s kind of complicated, so bear with me (if you’re even vaguely interested). Firstly, the PCs.</p><p></p><p><em>Eadric</em> is an Old English name, which was useful from my perspective – in terms of consistency. I’ll explain in a while.</p><p></p><p><em>Ortwin</em> is the name of a character appearing in the <em>Niebelungenlied</em> (Ortwin of Metz), so I guess its Middle High German. </p><p></p><p><em>Nwm</em> is "Quasi-Brythonic" or "Quasi-Celtic." It rhymes with the Welsh word <em>Cwm</em>, which transliterates as "Coombe" in English. A Cwm is a glacial valley, if I remember my highschool geography. If "Nwm" has any meaning, then I don’t know what it is.</p><p></p><p><em>Mostin</em>, I think, is a proper name anyway. I’d guess that its roots were Middle English or Norman French, but I might be wrong. This is also very convenient for me.</p><p></p><p></p><p>In Wyre itself, there are three different linguistic complexes.</p><p></p><p>The oldest, consists of a group of languages which are represented by a variety of Celtic or Quasi-Celtic roots. <em>Nwm</em> is one such name, <em>Cambos du’la</em> (the hill where Nehael atoned) is another. Such names are relatively uncommon, and tend to be found amongst Uediians or at sites venerated by them. <em>Bagaudas</em> – the name assumed by Hullu’s guerillas – is an ancient Gaulish word meaning, unsurprisingly, "Guerilla Fighters." <em>Uedii</em> itself is also Gaulish, and has connotations of "Prayer, veneration."</p><p></p><p>More recent, although still of great age, are names represented by a variety of Germanic roots. <em>Eadric, Cynric, Brord, Asser</em> etc. are all Anglo-Saxon in form. <em>Tahl, Thrumohar, Ekkert, Streek</em> are all adaptations of Old Norse names. A larger number of names – <em>Tramst, Tiuhan, Hethio, Thahan, Tomur, Gibilrazn</em> derive from ancient Gothic. I like Gothic.</p><p></p><p><em>Deorham</em> is Anglo-Saxon in form, and means "Village Where the Deer Live." There is a village in Somerset in England called <em>Dyrham</em>, and its older form in the Anglo-Saxon Chronicle was <em>Deorham</em>. A <em>Burh</em> (as in Kyrtill's Burh) is a burgh/burg/castle.</p><p></p><p>The most recent, in terms of Wyrish history, are names represented by "Pseudo Norman French" or "Pseudo Middle-English" words. These include <em>Wyre, Morne, Soraine, Melion, Brey, Trempa.</em> etc. In the older language, ‘Wyre’ would probably be <em>Weorh</em>, but that’s beside the point.</p><p></p><p>The names of Wizards are, for the most part, utterly fantastic. <em>Shomei, Tersimion, Jovol, Tozinak, Kothchori, Qiseze</em> etc. There are a few exceptions: <em>Hlioth</em> is Old Norse in form, <em>Waide</em> is passably Middle English (ish). <em>Mulissu</em> is ancient Assyrian, and does not fit the mould – but she is from the Thalassine. Mulissu is a complicated figure in Mesopotamian belief, a kind of sky-goddess, but also a name given to the transcendent aspect of Ishtar, or the feminine spiritual principle in general.</p><p></p><p>As mentioned in another post (by Lombard), the names of the celestial host are influenced by Blake’s poetical names: <em>Enitharmon, Rintrah, Palamabron, Oothoon (=Urthoon), Enion (=Eniin).</em>. The name <em>Zhuel</em> is quasi-Blake. <em>Rurunoth, Ainhorr, Uzmi</em> are also passably quasi-Blake, although the intention with the last names was to evoke a ‘darker’ feel. <em>Feezuu, Xerulko</em> are invented. <em>Nehael</em> has the root "-el" which means "God" in various Aramaic languages, and appears in the names <em>Gabriel, Michael, Raphael, Sammael</em> etc.</p><p></p><p><em>Oronthon</em> is utterly imitative of Blake’s names.</p><p></p><p>Completely inconsistently, the name <em>Kalkja</em> – the succubus compacted by Feezuu – is actually Gothic in form. But I couldn’t resist. In Gothic, <em>Kalkja</em> means "whore."</p><p></p><p><em>Tun Hartha</em> - the plateau north of Wyre - is a compound Old Norse + Gothic name, which means 'sweet hardship.' It's inhabitants call it <em>Linna</em>, however, which in their language means 'enclosed space.' The language of the Tunthi is based on Finnish. <em>Mesikammi</em>, the shamaness encountered by Nwm, is a poetic word found in the Kalevala meaning 'Bear, honey-paw.' <em>Tietaja</em> means 'sorcerer, shaman.'</p><p></p><p><em>Thalassine</em> is from Attic Greek, and means "Blue-Green," as in the coulour of the sea. Many Thalassine names are derived from Middle-Eastern or Greek roots.</p><p></p><p><em>Shuth</em> is a Sanskrit word. Sanskrit was originally intended to form the basis of the Language of Shuth, but I never followed through with the idea.</p><p></p><p></p><p><em>Graz’zt</em> is canonical, of course.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 298507, member: 4303"] [b]Intermission[/b] [B]Naming Conventions in the Wyre Campaign[/B] This is in answer to a question that someone asked a long, long time ago, but which I hadn’t gotten around to answering. It’s kind of complicated, so bear with me (if you’re even vaguely interested). Firstly, the PCs. [I]Eadric[/I] is an Old English name, which was useful from my perspective – in terms of consistency. I’ll explain in a while. [I]Ortwin[/I] is the name of a character appearing in the [I]Niebelungenlied[/I] (Ortwin of Metz), so I guess its Middle High German. [I]Nwm[/I] is "Quasi-Brythonic" or "Quasi-Celtic." It rhymes with the Welsh word [I]Cwm[/I], which transliterates as "Coombe" in English. A Cwm is a glacial valley, if I remember my highschool geography. If "Nwm" has any meaning, then I don’t know what it is. [I]Mostin[/I], I think, is a proper name anyway. I’d guess that its roots were Middle English or Norman French, but I might be wrong. This is also very convenient for me. In Wyre itself, there are three different linguistic complexes. The oldest, consists of a group of languages which are represented by a variety of Celtic or Quasi-Celtic roots. [I]Nwm[/I] is one such name, [I]Cambos du’la[/I] (the hill where Nehael atoned) is another. Such names are relatively uncommon, and tend to be found amongst Uediians or at sites venerated by them. [I]Bagaudas[/I] – the name assumed by Hullu’s guerillas – is an ancient Gaulish word meaning, unsurprisingly, "Guerilla Fighters." [I]Uedii[/I] itself is also Gaulish, and has connotations of "Prayer, veneration." More recent, although still of great age, are names represented by a variety of Germanic roots. [I]Eadric, Cynric, Brord, Asser[/I] etc. are all Anglo-Saxon in form. [I]Tahl, Thrumohar, Ekkert, Streek[/I] are all adaptations of Old Norse names. A larger number of names – [I]Tramst, Tiuhan, Hethio, Thahan, Tomur, Gibilrazn[/I] derive from ancient Gothic. I like Gothic. [I]Deorham[/I] is Anglo-Saxon in form, and means "Village Where the Deer Live." There is a village in Somerset in England called [I]Dyrham[/I], and its older form in the Anglo-Saxon Chronicle was [I]Deorham[/I]. A [I]Burh[/I] (as in Kyrtill's Burh) is a burgh/burg/castle. The most recent, in terms of Wyrish history, are names represented by "Pseudo Norman French" or "Pseudo Middle-English" words. These include [I]Wyre, Morne, Soraine, Melion, Brey, Trempa.[/I] etc. In the older language, ‘Wyre’ would probably be [I]Weorh[/I], but that’s beside the point. The names of Wizards are, for the most part, utterly fantastic. [I]Shomei, Tersimion, Jovol, Tozinak, Kothchori, Qiseze[/I] etc. There are a few exceptions: [I]Hlioth[/I] is Old Norse in form, [I]Waide[/I] is passably Middle English (ish). [I]Mulissu[/I] is ancient Assyrian, and does not fit the mould – but she is from the Thalassine. Mulissu is a complicated figure in Mesopotamian belief, a kind of sky-goddess, but also a name given to the transcendent aspect of Ishtar, or the feminine spiritual principle in general. As mentioned in another post (by Lombard), the names of the celestial host are influenced by Blake’s poetical names: [I]Enitharmon, Rintrah, Palamabron, Oothoon (=Urthoon), Enion (=Eniin).[/I]. The name [I]Zhuel[/I] is quasi-Blake. [I]Rurunoth, Ainhorr, Uzmi[/I] are also passably quasi-Blake, although the intention with the last names was to evoke a ‘darker’ feel. [I]Feezuu, Xerulko[/I] are invented. [I]Nehael[/I] has the root "-el" which means "God" in various Aramaic languages, and appears in the names [I]Gabriel, Michael, Raphael, Sammael[/I] etc. [I]Oronthon[/I] is utterly imitative of Blake’s names. Completely inconsistently, the name [I]Kalkja[/I] – the succubus compacted by Feezuu – is actually Gothic in form. But I couldn’t resist. In Gothic, [I]Kalkja[/I] means "whore." [I]Tun Hartha[/I] - the plateau north of Wyre - is a compound Old Norse + Gothic name, which means 'sweet hardship.' It's inhabitants call it [I]Linna[/I], however, which in their language means 'enclosed space.' The language of the Tunthi is based on Finnish. [I]Mesikammi[/I], the shamaness encountered by Nwm, is a poetic word found in the Kalevala meaning 'Bear, honey-paw.' [I]Tietaja[/I] means 'sorcerer, shaman.' [I]Thalassine[/I] is from Attic Greek, and means "Blue-Green," as in the coulour of the sea. Many Thalassine names are derived from Middle-Eastern or Greek roots. [I]Shuth[/I] is a Sanskrit word. Sanskrit was originally intended to form the basis of the Language of Shuth, but I never followed through with the idea. [I]Graz’zt[/I] is canonical, of course. [/QUOTE]
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